Darktiste Sketchbook - Printable Version +- Crimson Daggers — Art forum (//crimsondaggers.com/forum) +-- Forum: PERSONAL ARTWORK (//crimsondaggers.com/forum/forum-9.html) +--- Forum: SKETCHBOOKS (//crimsondaggers.com/forum/forum-10.html) +--- Thread: Darktiste Sketchbook (/thread-3737.html) |
RE: Darktiste Sketchbook - darktiste - 02-28-2023 (02-28-2023, 07:28 PM)Cruptic Wrote: Hey I hope I havn't discouraged you and I know reality checks can be rough but they are also needed. I really want you to succeed and do better and I can see you have the commitment and ideas to make it happen or else I would not write all of this :D I tried to reply but the reply got corrupted so i am sorry that you won't know my thought on this fully.Since i am out of time and will to write it back i just hate to repeat myself.Not your fault at all. And i think your last sentence is really what would resume the best my own thought. But i am just very bad at short form since i am an overthinker. RE: Darktiste Sketchbook - JosephCow - 03-01-2023 (02-28-2023, 04:37 PM)darktiste Wrote: -JosephCow yes i certainly have to rely less on my memory and more on cheat sheet i can glance at from time to time i think because i am not always actively remembering advise when i am in designing mode there like a shift in the thinking from purely what cool vs what functional. Oh yeah for sure. I think in the past like 90s and 2000s, for one thing the industry was smaller and newer so the standards weren't quite as high, but they also focused a lot on superficial cool factor. Like I immediately think of the Spyro games or something. Nowadays those kinds of designs can look dated especially as we've gotten used to everything being a lot more realistic, but there's definitely still a place for that kind of fun aesthetic. However, it's my opinion that the functionality part of the design actually does generally make things cooler and more interesting. RE: Darktiste Sketchbook - darktiste - 03-01-2023 (03-01-2023, 08:44 AM)JosephCow Wrote:(02-28-2023, 04:37 PM)darktiste Wrote: -JosephCow yes i certainly have to rely less on my memory and more on cheat sheet i can glance at from time to time i think because i am not always actively remembering advise when i am in designing mode there like a shift in the thinking from purely what cool vs what functional. I think it also a platform thing still atm due to screen size for example.Mobile phone is an example of where functionality is there but it alot more stylized than on other platform it just due to visual constraint such as screen size and the target audience. Kid vs adult don't necessarly look for the same amount of realism.But due to graphic advancement realism is a thing because you can afford to before you couldn't even if you would have wanted to the graphical limitation was insane in that era...enchance why we have now an art style called pixel art. RE: Darktiste Sketchbook - Leo Ki - 03-01-2023 Also the low poly style. However much you wanted to avoid focusing on the background story of the sword, it looks like you can't escape it since it started two pages ago :) Now we want to see the design of the angel, which you promised. Even a rough draft would be a good start. No pressure though, just the curiosity that you awoke. RE: Darktiste Sketchbook - darktiste - 03-01-2023 (03-01-2023, 01:54 PM)Leo Ki Wrote: Also the low poly style.Good observation yeah low poly that an other limited graphic style. As for the armor It coming i have to deal with some side tracking.I have done 1 and a 1/2 done out of 6 iteration.But i will post them as a whole to give them a even chance at being commented on. RE: Darktiste Sketchbook - darktiste - 03-09-2023 4/6... RE: Darktiste Sketchbook - darktiste - 03-23-2023 Finish 6 armor variation let me know how you feel about them.This is following the angel serie i been doing which one do you feel would pair well with the two bladed shield RE: Darktiste Sketchbook - Leo Ki - 03-23-2023 I like 6 for its relative simplicity that would complement the simpler sword designs, but the blade-like helmet of 2 really goes well with the sword. I vote 2! RE: Darktiste Sketchbook - darktiste - 03-25-2023 This is a new separate project with the intent of making an ''upgradeable weapon'' serie in a 3 stage weapon Here a few additional information as to what i am thinking in term of Theme there 3 theme with different level of importance in term of visual influence. Theme Elve Color palette: Tier 1 Green, Tier 2 Purple,Brown,Red Shape:Oval,Spiral,Cresent Accent:Vine like,leaf like Keyword:Flowing,elegant,Biologic & Mineral,Bark,scale,Fur,Moss Tribal Color palette:Earthy tone Shape:Organic,uneven Accent: Bone, Feather, Tattoo, Tribal Paint, Ornament stone, Leather, No metal, Scale, Wood, Sewed,Ragged Undead Color palette: Tier 1 Bone Tier 2 Earthy tone Shape:Symetric spike,Rib like,Tombstone Accent:Broken,Bandage,Cross, Level 1 Material:Broken Bone,Rotting Wood,Weak Vine,Stone,Ragged Leather,Raw Wood Ornement:Fur,Bone,Tribal paint small Influence/Proportion priority priority: Tribal(58%),Undead(28%),Elve(13%) Level 2 Material:Bone,Wood,Barbed Vine,Rusted Metal,Leather,Raw Wood Ornement:Fur,Bone,Polish gem,Uncommon feather,Ingraving Medium Influence/Proportion priority:Tribal(33%),Undead(33%),Elve(33%) Level 3 Material:Bone,Petrified Crystal wood,Poisonous Wine,Stone,Ingrave Leather,Mythril(metal) Ornement:Superiorcut gemstone,Magic Ingraving Large Influence/Proportion priority: Elve(58%)Tribal(28%),Undead(13%), RE: Darktiste Sketchbook - Leo Ki - 03-27-2023 Darktiste, I'm not clear on the intent. Is the plan to render variations from the outlines into each theme and stage? At first glance I have a sense of which may be which but I guess it's not that simple, right? RE: Darktiste Sketchbook - darktiste - 03-27-2023 Each stage visually evolve the theme itself changing the proportion of how much 1 of the 3 theme get pick to influence the design that why you got the % in the influence section.As you can notice the design evolve from a more dominating tribal influence toward more of an elve influence.That mean that the keyword and the color palette influence move slightly but the intent is to harmonize it somewhat across the board.It an exercise in design and harmony i would say. RE: Darktiste Sketchbook - Leo Ki - 03-28-2023 Thanks, sounds cool. Next step is coloring with each theme's color palette? RE: Darktiste Sketchbook - darktiste - 03-28-2023 In short no it developping one of those 6 silhouette into 1 sketch and than using that sketch to create the second stage doing 6 more silhouette that try to evolve this visual.But first i think i need to go back and readjust the level of detail on those silhouette to make them a little more basic as to avoid the last stage being to overcook and hard to read. RE: Darktiste Sketchbook - dimensional-knight - 03-29-2023 Sounds like a good strategy! Starting from simpler silhouettes will give you a wider ranger for variations, avoiding that issue you see sometimes in mmorpgs with gear with lot of stuff tacked on them because they need to be more and more over the top to convey higher levels that weren't originally in the game. RE: Darktiste Sketchbook - darktiste - 03-31-2023 Here the color test for the angelic armor.I tried something very limited.Let me know what you think. I did some artistic decision and gone with the armor from n.6 and change the hat for the n.2 base on LEO KI The reason as to why i thook the n.6 was because i wanted the hooded look and something with a robe which i felt was more appropriate to make contrast in the look from a more generic warrior look a mix between a clerical and warrior type but not a paladin which to me look more human. RE: Darktiste Sketchbook - Leo Ki - 04-01-2023 I agree the paladin type would be less "angelic." When looking at them in relation to the swords, I don't like the ones with green hues, I feel a mismatch. I will still pick number 1 because of the gold to respond to the sword. Won't there be an issue when they wield the swords, the pointy wrist bows overlapping with the sword guards? I remember I promised to sketch an action scene of a planar angel with two double swords, it's going to be a pretty hard task... Also, since we can't create spoiler blocks, I don't know yet how I'll post it in your thread in a non-invading manner. RE: Darktiste Sketchbook - darktiste - 04-02-2023 I agree that the gauntlet is kinda obstructing and you should probably make your own version of the gauntlet. If you feel like posting here you could create a second post that i would link here or you just have to credit me over there both are option i am ok with Number 1 is number 1 not surprising those are very common color for angel.Sometime you try hue just to have the option that why you want option RE: Darktiste Sketchbook - Leo Ki - 04-03-2023 It's going to take me a while to absorb the design into even just a sketch. What is more clear in my mind is the movement forward of the angel wielding the swords although it is my own construct of it so if you have any particular charge style in mind please share it :) RE: Darktiste Sketchbook - darktiste - 04-03-2023 (04-03-2023, 12:15 PM)Leo Ki Wrote: It's going to take me a while to absorb the design into even just a sketch. What is more clear in my mind is the movement forward of the angel wielding the swords although it is my own construct of it so if you have any particular charge style in mind please share it :) Well i will most likely have to go back to the color board and fix the color of the sword to now harmonize with the armor since the armor color test didn't took really in account the color test of the sword which just show how disconnected the project was in the first place. I will adjust the yellow that was already present but i don't think a blue gem is the right choose. If you want to absorb the design i think you i will need to go a little more deeper into a turn around because you got no idea of how thick some of the element are or how the handle look like.Similar problem for the armor which would benefit from having atleast a side view. The other thing is that the wearer is an angel and i did not define that at all in any of the drawing so it up to you to define how angel look in that universe of course they have to fit in that armor so they will have to be humanoid looking also since there is an expectation of flying i think it probably a good idea if i add also back view so i guess what i am saying is there is still some work to be done as far as passing you the baton. It seem like i will be working on extending the project and fixing a few visual problem before you try to make it into something more dynamic so for the moment i will be putting the elven axe on stand by. RE: Darktiste Sketchbook - Leo Ki - 04-05-2023 I will be patient indeed, otherwise I'm just going to make up stuff and betray your concept. Don't put your other projects on the back burner please. |