04-24-2016, 10:15 PM
Alrighty neo, first thing's first, you're amazeballs! The fact that you went into CC2 a completely different route to your first CC -- using a 3D app to amplify your idea -- brilliant!
I really liked your idea, crazy stuff man! Really fit with the Bloodborne feel
I did a thing, I hope you don't mind:
I tend to find it easier to pick apart a piece by doing a paintover, so... yeah haha
So first thing:
*I adjusted levels to make all the values similar so that I could go over and put in darks/lights if needed
*hue/saturation to de-sat your colours to fit the mood a bit better + make it easier for
*colour balance to work to do its magic.
After doing this, the blood pool's colour was basically handed to me on a platter and fit the mood rather well.
*The foremost statue was almost as prominent as the Hunter dude so I gave him more of a good view ;)
*Awesome beast needed a bit more of a menacing showcasing imo. Needed to get him front and centre. Keyframe illustrations = all about that selling point!
*For a more readable compo check out The Windmill Principle by Gurney (I'm gonna tell everyone this cause it blew my mind when I understood it)
*blood trails on the ground to lead to beast
*blood pool overflowing as beast arises to create dynamism
*leg comin' out 'cause action o_o
*soft brushed the mezzanine in shadow because it's all eyes on the beast arising from the pool o' blood
*Blending!
Simpler, larger brush strokes first and foremost. There's a few things that tend to trip people up when attempting to follow through with this idea; colour and how colours react under different lighting (observation studies are the bomb for understanding this -- I noted how you plan on doing master studies, but I reckon a daily still life study under diff lighting scenarios for even a week will help you a lot. Up to you <:)
I used a simple hard round brush to work this out
I ran out of time and I still suck at explaining things
But I hope this has helped you in at least some way, neo
I appreciate the hardwork you put into everything you do. Great job on the piece in the end and dat juicy self-reflection
I really liked your idea, crazy stuff man! Really fit with the Bloodborne feel
I did a thing, I hope you don't mind:
I tend to find it easier to pick apart a piece by doing a paintover, so... yeah haha
So first thing:
*I adjusted levels to make all the values similar so that I could go over and put in darks/lights if needed
*hue/saturation to de-sat your colours to fit the mood a bit better + make it easier for
*colour balance to work to do its magic.
After doing this, the blood pool's colour was basically handed to me on a platter and fit the mood rather well.
*The foremost statue was almost as prominent as the Hunter dude so I gave him more of a good view ;)
*Awesome beast needed a bit more of a menacing showcasing imo. Needed to get him front and centre. Keyframe illustrations = all about that selling point!
*For a more readable compo check out The Windmill Principle by Gurney (I'm gonna tell everyone this cause it blew my mind when I understood it)
*blood trails on the ground to lead to beast
*blood pool overflowing as beast arises to create dynamism
*leg comin' out 'cause action o_o
*soft brushed the mezzanine in shadow because it's all eyes on the beast arising from the pool o' blood
*Blending!
Simpler, larger brush strokes first and foremost. There's a few things that tend to trip people up when attempting to follow through with this idea; colour and how colours react under different lighting (observation studies are the bomb for understanding this -- I noted how you plan on doing master studies, but I reckon a daily still life study under diff lighting scenarios for even a week will help you a lot. Up to you <:)
I used a simple hard round brush to work this out
I ran out of time and I still suck at explaining things
But I hope this has helped you in at least some way, neo
I appreciate the hardwork you put into everything you do. Great job on the piece in the end and dat juicy self-reflection
sketchbook | pg 52
"Not a single thing in this world isn't in the process of becoming something else."
I'll be back - it's an odyssey, after all
"Not a single thing in this world isn't in the process of becoming something else."
I'll be back - it's an odyssey, after all