04-26-2016, 02:57 PM
*dusts debris off shoulder* Aaaalright... after a week spent with many cardboard boxes and no internet, I am finally back!
Thanks for the feedback! Hard-surface/vehicles is actually what I am most looking forward to, but I want to take things more or less "in order" unless I'm drawing for fun. CGMA starts next week - gotta git gud for that, so I can git more gud from it <_<
== Day ...uhhh... 37-43? ==
One disadvantage of no internet is that I didn't have easy access to reference images, so I couldn't do the animal lay-ins I've been doing for a while. Luckily, I found something else I could improve. I was wondering why my long lines always looked like crap even though my short lines were getting pretty good, and I finally figured it out - I got in the bad habit of drawing short lines from the elbow. So, I spent the last week re-learning to draw short lines from the shoulder, and saw my long lines improve as a consequence.
I'm also doing some very rough diagrams of medieval plate armor, to try and figure out its shape language for a design idea that I have. I'll be posting that, too (although it's a lot more stream-of-thought than even the exercises).
Thanks for the feedback! Hard-surface/vehicles is actually what I am most looking forward to, but I want to take things more or less "in order" unless I'm drawing for fun. CGMA starts next week - gotta git gud for that, so I can git more gud from it <_<
== Day ...uhhh... 37-43? ==
One disadvantage of no internet is that I didn't have easy access to reference images, so I couldn't do the animal lay-ins I've been doing for a while. Luckily, I found something else I could improve. I was wondering why my long lines always looked like crap even though my short lines were getting pretty good, and I finally figured it out - I got in the bad habit of drawing short lines from the elbow. So, I spent the last week re-learning to draw short lines from the shoulder, and saw my long lines improve as a consequence.
I'm also doing some very rough diagrams of medieval plate armor, to try and figure out its shape language for a design idea that I have. I'll be posting that, too (although it's a lot more stream-of-thought than even the exercises).