06-12-2016, 08:10 PM
Aims right now are growing my visual library, improving form (via rendering and perspective) and getting a good handle of one character archetype (probably cute, as it seems the least intimidating) to do the character design portion of the portfolio for Sheridan properly.
Daily, my goal is to do at least one study for 2d accuracy solely, essentially pushing accuracy until I get sick of it. My goal is to kill two birds with one stone with this by incorporating nature into what I'm copying for the sake of accuracy.
Right now my focus for character design is to copy for understanding of the big forms of how animators break down characters using the material I have at hand (How to Train Your Dragon 1/2 and Wall-E art books are what I have at hand). I am trying to get fundamentals for this from Preston Blair's Cartoon Animation.
My goal is to create a character a day after exams, which finish on June 27th. My focus is on quantity over quality for these characters until quantity stops bringing higher quality through brute force experimentation.