06-15-2016, 09:29 AM
Hey all! I'm back, and trying to start posting with some semi-regularity again.
It's been a pretty tough year. I think I pretty much went into an art coma for six months or so, and now I'm struggling to catch up in all directions.
I've been mostly grinding anatomy and focusing on finishing pieces-- which has always been very, very hard for me. I tend to get ambitious and waste all my energy thinking about big pieces and projects instead of focusing (focusing!!!) on smaller bits and working them to completion. So that's where I am at now!
I plan on working on my vis dev/character portfolio aimed at fantasy/RPG through July. I've been hitting anatomy studies hard, and giving myself some time to play with techniques and process so I can build up the confidence.
please yell at me to finish things please
Color studies from photos, pushing color beyond the information given (I wanted to make these more "lush") and playing with the mixer brush.
Mimic chest design! I challenged myself to do this in a weekend. I like it a lot, but could be polished/pushed a little more still, some parts of it are a little sketchy (and what is going on with that lighting?)
Another weekend design. A quick fairy guardian dude. I like how he came out, but could use a little more love-- in textures, and I see some lighting problems to tweak.
Arm studies! I'd use a photo and "animate" the arm, resketching it and thinking of how muscle will shift and pull with the motion. That helped a LOT. Maybe I'll try doing some animations?
Character design I am working on right now for the world I am expanding. Gotta develop her more gotta draw some goat legs
Misc stuff:
Thanks for looking!
It's been a pretty tough year. I think I pretty much went into an art coma for six months or so, and now I'm struggling to catch up in all directions.
I've been mostly grinding anatomy and focusing on finishing pieces-- which has always been very, very hard for me. I tend to get ambitious and waste all my energy thinking about big pieces and projects instead of focusing (focusing!!!) on smaller bits and working them to completion. So that's where I am at now!
I plan on working on my vis dev/character portfolio aimed at fantasy/RPG through July. I've been hitting anatomy studies hard, and giving myself some time to play with techniques and process so I can build up the confidence.
please yell at me to finish things please
Color studies from photos, pushing color beyond the information given (I wanted to make these more "lush") and playing with the mixer brush.
Mimic chest design! I challenged myself to do this in a weekend. I like it a lot, but could be polished/pushed a little more still, some parts of it are a little sketchy (and what is going on with that lighting?)
Another weekend design. A quick fairy guardian dude. I like how he came out, but could use a little more love-- in textures, and I see some lighting problems to tweak.
Arm studies! I'd use a photo and "animate" the arm, resketching it and thinking of how muscle will shift and pull with the motion. That helped a LOT. Maybe I'll try doing some animations?
Character design I am working on right now for the world I am expanding. Gotta develop her more gotta draw some goat legs
Misc stuff:
Thanks for looking!