08-22-2016, 11:39 PM
Firstly a value study of Brad Rigney´s work, then going from grasycale to colour, just seeing how the technique works on catching the flavour of the original piece.
Applying that study to make a character design portfolio piece. The first version was too stiff, muddy and boring, so i´ve tried a second variation, which was better but still i wasn´t satisfied with it, then i´ve tried to make a final attempt, changing the face, the body parts and added some elements.
I´ll try to render the best i can this character. I need to seriouslly practice and delve into deep rendering.
Not sure still if i maintain the original background. I find it fine but maybe it´s creating tome noise for the readbility of the character.
Version 1
[attachment=89984]
Version 2
[attachment=89985]
Final version (unfinished)
[attachment=89986]
Applying that study to make a character design portfolio piece. The first version was too stiff, muddy and boring, so i´ve tried a second variation, which was better but still i wasn´t satisfied with it, then i´ve tried to make a final attempt, changing the face, the body parts and added some elements.
I´ll try to render the best i can this character. I need to seriouslly practice and delve into deep rendering.
Not sure still if i maintain the original background. I find it fine but maybe it´s creating tome noise for the readbility of the character.
Version 1
[attachment=89984]
Version 2
[attachment=89985]
Final version (unfinished)
[attachment=89986]