02-27-2017, 09:41 PM
Yep this one is way better! Given the story you are going for, I wonder if you can make it a little clearer that the mermaid is basically trying to pull down sailors to their death. Her pose is cool, but her arms are a bit like she is doing a scary pose or trying to catch a ball or something. :)
You could play with the arm positions and pose, perhaps she could be grabbing someone's leg who is mostly offscreen above with one of her hands while reaching menacingly for the guy in the foreground? It's easier to do some quick line drawing on top of this to test some things out, rather than pushing more paint around.
Work on the silhouette of the Foreground character more...it's a bit loose and distracting so hard to critique. It could work where it is, but making it a bit tighter would help judge it a bit better.
At the very least make it clear that the same is happening with the background figures, because that is great context.
In general for finishing the rendering, a bit more murky atmospherics and water particle and bubbles and stuff like that will help give more of an impression of being underwater. It's pretty good, but could be pushed.
You could play with the arm positions and pose, perhaps she could be grabbing someone's leg who is mostly offscreen above with one of her hands while reaching menacingly for the guy in the foreground? It's easier to do some quick line drawing on top of this to test some things out, rather than pushing more paint around.
Work on the silhouette of the Foreground character more...it's a bit loose and distracting so hard to critique. It could work where it is, but making it a bit tighter would help judge it a bit better.
At the very least make it clear that the same is happening with the background figures, because that is great context.
In general for finishing the rendering, a bit more murky atmospherics and water particle and bubbles and stuff like that will help give more of an impression of being underwater. It's pretty good, but could be pushed.