Can you help me push this further?
#4
I might overlap some of the points above.

1. I think the rendering is not bad perse. The main thing that jumps right out of the bat for me is that the edge of the character is very crisp, even in places where it shouldnt be (like the hair). Secondly, there are inconsistencies in the light direction (in the front arm, it looks like it's coming from the front, in the belt, from the left, in the head, a sort of 3 quarter with a rim light. Finally, the materials look pretty much the same, which could be improved with more carefully planed texture and variety in value and saturation range).

2. The main problem in the drawing is the left arm going behind the right one, recheck the anatomy there asap.

3. What's the action that is going on? Did he just throw the coin, or is he going to catch it? In the later, his throwing hand should be closed with a thumb up. In the later, the coin should be vertical to his hand. If you made his eye gaze go to the coin, the acting would be much stronger than with his look "to nowhere". Next time, try to "act out" the pose you want your character to make in a mirror or something, so you can have an idea of what nuances can make it stronger.

Hope it helps :>

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RE: Can you help me push this further? - by cesartalves - 03-15-2017, 11:27 AM

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