03-18-2017, 08:58 AM
(03-18-2017, 08:35 AM)Fedodika Wrote: DPI has nothing to do with how your image is painted it only affects how it is printed (Dots Per Inch on paper has nothing to do with image files appearance on screen.) One thing you can try is doing an underpainting where you just randomly slap different colors down before adding the base colors, there's a good example in this. I learned a lot about painting just watching this guys vids. By adding those random splatters of color, they will bleed into your main colors subtely.
https://www.youtube.com/watch?v=omry014wZVk
Try slapping down even photo textures and lowering opacity, it can really get you some "teeth" on the painting to work with, and can give interesting results. I mean all of this is helpful for painting and "rendering" but remember you don't have to paint if you don't want to, you can always just cell shade or not even shade at all.
And they don't have to be random colors, in traditional most people just lay in a warm layer then add other colors based off that. I like adding crazy rainbow splatters, that's how I get the big amount of color variation I usually get, I learned that studying Bouguereau because he has so much color variation.
I messed up with the DPI I mean PPI (Pixels Per Inch) it's not the same painting at 10000 pixels than 1000 pixels and it shows really different, it's not the same watching a painting 10 feet away than with a magnifying glass, that's what I meant. Also I know those methods but I really don't want to use photo textures specially on a study the point it's not making it look great but learning, if this was a piece, I would spend much more time on it and go in and fix these errors, the point of the study was to get the likeness down, went for the big shapes. I think if I went into a portrait to get the likeness and ended up focusing on color, or my brushtrokes it would defeat the purpose of the study. But I'll take the critiscism into account.