04-09-2017, 01:05 AM
Yo yo yo!
(Art): I did a little figure and anatomy study on one figure. For people who are wondering why I keep referencing this fat dude, it is only because I need to know what fat does when it is affected by gravity. I think I said this before, but I drew lean/muscular people for a LONG time. It is time to expand my horizons and draw some fat people. What I learned doing this was:
- The pelvis region is pretty much a box and it noticeable when our legs raise.
- Fat does not drag downwards dramatically when the figure stands up
- The abs are still affecting the surface even with all that fat
- I still have no observational skills when it comes to figures.
(Art): Some more figures but I focused on the gesture of the person. (Sigh)... this is going to take some time to get better at huh? I did a lot of experimenting during this. I tried to figure out what to do with the gesture of the legs while the figure is standing up. It is challenging to see what kinds of lines look good/ correct when doing those kinds of poses. In all of these poses (except the pose from the extreme left, third pose from the top to bottom where he is holding out his arm), I did not make rhythmic lines so the figures look more stiff... If I am going to be a character designer, I have to get this rhythmic lines thing down.
(Art): I did one more figure study, this time I tried to show the anatomy through the figure. It was pretty fucking hard but you know... practice! It did get me thinking about anatomy in perspective, which is a huge weak point for me!
(Art): I actually tried to do a legit head study and it was SO annoying. I've been looking at other techniques on how to approach this, and most have zoomed out to get the values down, then they zoom in slowly while painting and defining the values. God, this is actually very infuriating. Doing simple forms are okay, but this is something else...
(The next day after typing this): I was watching Sinix's old streams where he was painting one of his Patreon's head on stream with Sycra and he brung up something that got me thinking. Sinix said that the reason he cannot do referenced studies is because he gets into the small details way too early, which is the problem that I am having with this shit. I am overanalyzing this shit out of this thing, I need to calm down and try to have fun with the thing. If I do this again, I just need to find the major planes of the face, zoom in, work in the smaller planes within the big planes, zoom in, work smaller, and etc.
I also want to stop trying to get this smooth surface since it is distracting me, and my overall goal with these are to find the right values of each plane of the head, not to make something smooth.
(Art): I did a little figure and anatomy study on one figure. For people who are wondering why I keep referencing this fat dude, it is only because I need to know what fat does when it is affected by gravity. I think I said this before, but I drew lean/muscular people for a LONG time. It is time to expand my horizons and draw some fat people. What I learned doing this was:
- The pelvis region is pretty much a box and it noticeable when our legs raise.
- Fat does not drag downwards dramatically when the figure stands up
- The abs are still affecting the surface even with all that fat
- I still have no observational skills when it comes to figures.
(Art): Some more figures but I focused on the gesture of the person. (Sigh)... this is going to take some time to get better at huh? I did a lot of experimenting during this. I tried to figure out what to do with the gesture of the legs while the figure is standing up. It is challenging to see what kinds of lines look good/ correct when doing those kinds of poses. In all of these poses (except the pose from the extreme left, third pose from the top to bottom where he is holding out his arm), I did not make rhythmic lines so the figures look more stiff... If I am going to be a character designer, I have to get this rhythmic lines thing down.
(Art): I did one more figure study, this time I tried to show the anatomy through the figure. It was pretty fucking hard but you know... practice! It did get me thinking about anatomy in perspective, which is a huge weak point for me!
(Art): I actually tried to do a legit head study and it was SO annoying. I've been looking at other techniques on how to approach this, and most have zoomed out to get the values down, then they zoom in slowly while painting and defining the values. God, this is actually very infuriating. Doing simple forms are okay, but this is something else...
(The next day after typing this): I was watching Sinix's old streams where he was painting one of his Patreon's head on stream with Sycra and he brung up something that got me thinking. Sinix said that the reason he cannot do referenced studies is because he gets into the small details way too early, which is the problem that I am having with this shit. I am overanalyzing this shit out of this thing, I need to calm down and try to have fun with the thing. If I do this again, I just need to find the major planes of the face, zoom in, work in the smaller planes within the big planes, zoom in, work smaller, and etc.
I also want to stop trying to get this smooth surface since it is distracting me, and my overall goal with these are to find the right values of each plane of the head, not to make something smooth.