07-21-2017, 04:39 AM
Welcome to Daggers, toad kin :) The hyena study looks very nice!
As for the thief illustration, the lighting is a bit inconsistent (like, on the upper legs if you imagine them simplified like solid 3d shapes (cylinders) the core shadow would be same as on the lower legs, it's quite well defined there. Same with the knife, it's lit from top perpendicular to the knife surface, while most of the character is lit from top right, and it lacks cast shadow from the arm. The reflected light on the back of the head is probably too bright. The material on legs above knees bugs me a bit, too, it's probably stiched leather, but it's too close to the skin tone so it might look like very weird bare legs. Is his uncommon ear form intentional? It probably is a part of your story in which case it's ok. I would also love to see more work on the environment. It shouldn't be as detailed as the character of course, but right now it's too raw compared to the guy, and the character isn't integrated enough into the environment (you could play with hard/soft edges). The design and story is cool :) Hope to see more of your stuff.
As for the thief illustration, the lighting is a bit inconsistent (like, on the upper legs if you imagine them simplified like solid 3d shapes (cylinders) the core shadow would be same as on the lower legs, it's quite well defined there. Same with the knife, it's lit from top perpendicular to the knife surface, while most of the character is lit from top right, and it lacks cast shadow from the arm. The reflected light on the back of the head is probably too bright. The material on legs above knees bugs me a bit, too, it's probably stiched leather, but it's too close to the skin tone so it might look like very weird bare legs. Is his uncommon ear form intentional? It probably is a part of your story in which case it's ok. I would also love to see more work on the environment. It shouldn't be as detailed as the character of course, but right now it's too raw compared to the guy, and the character isn't integrated enough into the environment (you could play with hard/soft edges). The design and story is cool :) Hope to see more of your stuff.