03-11-2018, 01:35 PM
Awesome you got that job offer on Artstation my dude! I have yet to get one, but its not on my list of life achievements anymore lol, so i feel you on the later things you said on that. Ya nutrition is super important to feeling great and motivated, people extremely underestimate the manifestation of nutrition as their entire being, which it fundamentally is.
I think on a lot of these you're putting the cart before the horse on a lot of these. Your concepts are cool, but man the figure drawing and structure/proportions are wobbly at times. Specially the dude looking up, the perspective goes from high, to like standard 3/4 perspective. Your rendering is marvelous and you've got the idea of the ruan jia texture/color variation down, which will only benefit you in the long run.
I believe you need to get a better understanding of how gesture/structure works, and i feel weird telling this to everyone because it seems to apply universally. you know, just think like, how well do you anatomy; can you draw and shade beautifully each individual limb with each muscle visible and using tasteful edge work? Can you draw in pencil, beautiful skulls/portraits/figures even using reference with a long time span for completion? If the answer is no, it's gonna be an uphill battle with imaginative work.
If you can figure out the drawing part, the rendering does itself; You're rendering is at a point where you could not study it directly for a few years even and still be at a very high level if you just worked on drawing fundamentals. Or like this... Demon thing coming out of the ground, such a dynamic camera angle, but he's totally in profile, you know? really nice colors/rendering/ cool character, but the drawing leaves it very short of what it could be.
And like you said visual library is vital for imaginative work, and you're on the right track thinking that way. I think you know what to do, so im looking forward to more stuff, and all the best wishes my dude ;)
I think on a lot of these you're putting the cart before the horse on a lot of these. Your concepts are cool, but man the figure drawing and structure/proportions are wobbly at times. Specially the dude looking up, the perspective goes from high, to like standard 3/4 perspective. Your rendering is marvelous and you've got the idea of the ruan jia texture/color variation down, which will only benefit you in the long run.
I believe you need to get a better understanding of how gesture/structure works, and i feel weird telling this to everyone because it seems to apply universally. you know, just think like, how well do you anatomy; can you draw and shade beautifully each individual limb with each muscle visible and using tasteful edge work? Can you draw in pencil, beautiful skulls/portraits/figures even using reference with a long time span for completion? If the answer is no, it's gonna be an uphill battle with imaginative work.
If you can figure out the drawing part, the rendering does itself; You're rendering is at a point where you could not study it directly for a few years even and still be at a very high level if you just worked on drawing fundamentals. Or like this... Demon thing coming out of the ground, such a dynamic camera angle, but he's totally in profile, you know? really nice colors/rendering/ cool character, but the drawing leaves it very short of what it could be.
And like you said visual library is vital for imaginative work, and you're on the right track thinking that way. I think you know what to do, so im looking forward to more stuff, and all the best wishes my dude ;)
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]