09-04-2012, 01:16 AM
Dennis - Thanks bro, but i didn't really think anything beyond that xD. I should probably try do more random things though
Jerry - Hope i don't get high on my own supply and crash and burn xD. Also you should get on skype more, i'm sick of hearing my friends talk about guildwars.
ramalooke - your witch illustration has me itching to do more imaginative. Hope i can get something done of that quality this week :D.
So this week i felt like i was a little lazy or something. Probably hearing all my friends having fun playing guildwars 2, and no one wanted to stream for me :(. I also ended up / still am watching a final fantasy 13 playthough, so that's a little distracting because i usually stop painting to watch all the cinematics. Next week hopefully i do better.
I rediscovered my hate of faces. One day I will conquer you. The ones without direct ref are horrible :(.
I tried out the whole pen tool selections hannes/alex negrea method for the bottom study here. I think it was a poor move for this particular one, as it was frustrating as hell dealing with my pen tool skills, poor drawing, and then loosing the edges. I don't know if it was quicker, i shouldve timed :(. I feel for certain things though, it would definitely be a good way to go.
I've been experimenting with lab sliders, and I think they are the coolest things ever. Everyone should give it a shot. The tutorial which taught me how to use them is here
http://fox-orian.deviantart.com/art/LAB-...e%3A1&qo=3
That guy has some really good tutorials
I thought dave palumbo's gorgeous figure studies were simple enough for a noob like me to understand. I though i kinda got it, but i need to work on it more when somebody hasn't figured out all the brushstrokes for me. And the values..., and the drawing... :(
More 3d. I probably would've gone past blockin into detail if i could settle on a specific reference, but i couldn't. Totally not me just being lazy :(.
I wasn't going to post this but i wanted to show i at least tried to do something imaginative. Maybe its better if i just erased it with the rest of the trash :(
So next week, going to work on still life, because i discovered i am ass at keeping a consistent light source. I think i plan on settling on some notation for direction and falloff/distance from source. Also, maybe i will do some imaginative work, maybe some kind of fanart so i don't have to worry about design. Metal Gear, Final Fantasy or Dota? Thanks for reading if ya did.
Jerry - Hope i don't get high on my own supply and crash and burn xD. Also you should get on skype more, i'm sick of hearing my friends talk about guildwars.
ramalooke - your witch illustration has me itching to do more imaginative. Hope i can get something done of that quality this week :D.
So this week i felt like i was a little lazy or something. Probably hearing all my friends having fun playing guildwars 2, and no one wanted to stream for me :(. I also ended up / still am watching a final fantasy 13 playthough, so that's a little distracting because i usually stop painting to watch all the cinematics. Next week hopefully i do better.
I rediscovered my hate of faces. One day I will conquer you. The ones without direct ref are horrible :(.
I tried out the whole pen tool selections hannes/alex negrea method for the bottom study here. I think it was a poor move for this particular one, as it was frustrating as hell dealing with my pen tool skills, poor drawing, and then loosing the edges. I don't know if it was quicker, i shouldve timed :(. I feel for certain things though, it would definitely be a good way to go.
I've been experimenting with lab sliders, and I think they are the coolest things ever. Everyone should give it a shot. The tutorial which taught me how to use them is here
http://fox-orian.deviantart.com/art/LAB-...e%3A1&qo=3
That guy has some really good tutorials
I thought dave palumbo's gorgeous figure studies were simple enough for a noob like me to understand. I though i kinda got it, but i need to work on it more when somebody hasn't figured out all the brushstrokes for me. And the values..., and the drawing... :(
More 3d. I probably would've gone past blockin into detail if i could settle on a specific reference, but i couldn't. Totally not me just being lazy :(.
I wasn't going to post this but i wanted to show i at least tried to do something imaginative. Maybe its better if i just erased it with the rest of the trash :(
So next week, going to work on still life, because i discovered i am ass at keeping a consistent light source. I think i plan on settling on some notation for direction and falloff/distance from source. Also, maybe i will do some imaginative work, maybe some kind of fanart so i don't have to worry about design. Metal Gear, Final Fantasy or Dota? Thanks for reading if ya did.