01-26-2019, 11:28 PM
i feel her lower hand is too small, and her other arm is an awkward pose. like, take that pose yourself, specially how close it is to the body, with a platebody, id move it out a lot more, particularly because i cant see how the bicep connects to it, maybe because you want to avoid that tanget that would happen if you drew it.
For the face, you seem to be drawing it tilted up, and nose reflects that, but the eye to the right side should be higher, else it appears to be sagging off the center line. Id get reference for this pose if possible, its subtle, so all the more important to get right.
The arm to the right side of screen, like this is the problem with drawing things in flat perspective, is you really need to nail the other perspectives to pull it off. So, the sword in her hand is a graphic shape basically, the hilt is not turning at all in space, which is possible, but considering the other hands, everything points to it tilting.
The way the way the hands are place makes them feel close to the body, and it feels like the sword is against her chest plate, but i dont feel the volume of the chest plate, its like a flat shape that bends over the sword to accomodate the hands position.
Her head and neck have a dynamic energy, but her body feels stiff, like that armor really stiffened out the pose youd found earlier. anyways, dont be afraid to start over and sort those things out, even if you go with the same composition and pose, it'll benefit you more drawing these things and solving these problem instead of trying to save it with rendering
For the face, you seem to be drawing it tilted up, and nose reflects that, but the eye to the right side should be higher, else it appears to be sagging off the center line. Id get reference for this pose if possible, its subtle, so all the more important to get right.
The arm to the right side of screen, like this is the problem with drawing things in flat perspective, is you really need to nail the other perspectives to pull it off. So, the sword in her hand is a graphic shape basically, the hilt is not turning at all in space, which is possible, but considering the other hands, everything points to it tilting.
The way the way the hands are place makes them feel close to the body, and it feels like the sword is against her chest plate, but i dont feel the volume of the chest plate, its like a flat shape that bends over the sword to accomodate the hands position.
Her head and neck have a dynamic energy, but her body feels stiff, like that armor really stiffened out the pose youd found earlier. anyways, dont be afraid to start over and sort those things out, even if you go with the same composition and pose, it'll benefit you more drawing these things and solving these problem instead of trying to save it with rendering
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]