03-06-2019, 11:10 PM
This is really nice
http://crimsondaggers.com/forum/attachme...mbnail.png
I think widowmaker has the similar issue to the DND guy i said his neck is jamming his head in. I think the finish on this is really nice, just her head breaks the whole image for me, she needs a longer neck and a smaller head with a smaller more feminine chin. Also take another look at her arm and hand, the fingers are half the size of the thumb and the arm just, just pretty goofy looking :D Specially where i think youre showing the wrist bone (ulnaris?) tilting into the carpal bones of the hand, its out way too far.
But even if its "old" its still good and if you fixed those things itd be great ;)
http://crimsondaggers.com/forum/attachme...ce_wip.PNG
I can see in your work process with this, you arent fleshing out the skeleton of the image very precisely before adding details, and perhaps using the tools of digital to makeup for that, but thats gonna hurt you in the long run of the "ill fix it later" mentality. Ive learned that if im not saying golly this body and face i drew are incredible, id hate to ruin it with clothes! the body i drew isnt worth adding detail to.
your faces are really coming along and have a lot of personality but your anatomy is lagging behind and id reccomend you take some time and really sharpen that up or else youll run into the DND character problem. Work on locating major landmarks, like how proko would draw ribcage, spine, and the bucket for the hips, get that super tight and youre figures will hugely benefit! XXX <3
http://crimsondaggers.com/forum/attachme...mbnail.png
I think widowmaker has the similar issue to the DND guy i said his neck is jamming his head in. I think the finish on this is really nice, just her head breaks the whole image for me, she needs a longer neck and a smaller head with a smaller more feminine chin. Also take another look at her arm and hand, the fingers are half the size of the thumb and the arm just, just pretty goofy looking :D Specially where i think youre showing the wrist bone (ulnaris?) tilting into the carpal bones of the hand, its out way too far.
But even if its "old" its still good and if you fixed those things itd be great ;)
http://crimsondaggers.com/forum/attachme...ce_wip.PNG
I can see in your work process with this, you arent fleshing out the skeleton of the image very precisely before adding details, and perhaps using the tools of digital to makeup for that, but thats gonna hurt you in the long run of the "ill fix it later" mentality. Ive learned that if im not saying golly this body and face i drew are incredible, id hate to ruin it with clothes! the body i drew isnt worth adding detail to.
your faces are really coming along and have a lot of personality but your anatomy is lagging behind and id reccomend you take some time and really sharpen that up or else youll run into the DND character problem. Work on locating major landmarks, like how proko would draw ribcage, spine, and the bucket for the hips, get that super tight and youre figures will hugely benefit! XXX <3
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]