03-14-2019, 02:08 PM
![[Image: run.png]](https://cdn.discordapp.com/attachments/545098090374496269/555600534069968903/run.png)
I'm sorry if it looks like I don't care about your criticisms with regards to this first image looking sloppy and rushed- I don't know, I guess I was;t focusing while doing it. The skeleton from a couple days ago was a big jump in my inking ability I think, and I didn't spend as much time remaking my lines as on other pieces. I'm taking everyone's words to heart, thank you all for your critiques. I've felt myself improving more the past month than in the past several years of drawing in my sketchbook. Going to post a 1 hour figure drawing session's sketches in here later tonight after some more client stuff.
Btw, in the study, tried to draw a perspective grid on another layer, drew it on the same layer, and messed up the location of a point, which is why there are three, but I know that the left point would be further offscreen than it is and I did not place it there because I thought it was correct.
![[Image: splash.png]](https://cdn.discordapp.com/attachments/545098090374496269/555600062412095488/splash.png)
Sketchbook (updated daily) https://crimsondaggers.com/forum/thread-8600.html
discord: Beau#4149
1. Use the biggest brush possible for a given passage.
2. Paint large shapes first, followed by small shapes.
3. Save your tonal and chromatic accents until the last.
4. Try to soften any edge that doesn’t need to be sharp.
5. Take time to get the center of interest right.
Or, the briefer version: (B.L.A.S.T.)
Big brushes.
Large to small.
Accents last.
Soften edges.
Take your time.
(James Gurney)
discord: Beau#4149
1. Use the biggest brush possible for a given passage.
2. Paint large shapes first, followed by small shapes.
3. Save your tonal and chromatic accents until the last.
4. Try to soften any edge that doesn’t need to be sharp.
5. Take time to get the center of interest right.
Or, the briefer version: (B.L.A.S.T.)
Big brushes.
Large to small.
Accents last.
Soften edges.
Take your time.
(James Gurney)