05-04-2019, 04:06 PM
Hello,
So, I started to rework this thing, by simplifying the background, changing the pose and the overall composition . At some point I felt I couldn't just change a bit of the pose to make it work, I had to keep up with it or just restart. So I decided to start over.
Since the overall composition felt a bit lackluster I did some mannikin, some black and white thumbnail and some colour sketch. I was thinking about what Darktiste wrote about value, so I went back reading my Gurney books and found something I wanted to explore, counterchange, basically light to dark character against a dark to white background (opposing value gradations). Also I remembered many illustrators like to do two value sketch so I though maybe it could help me simplify the whole thing and think more about light than drawing.
I wanted a character on a dark background so I though maybe this guys, as Roanna suggested , could be raggedy and tired, like he is going out of a super dark and creepy forest and finally he see the light. With some broken swords, blood, twisting vines and maybe evil nyan cat in the darkness xD... I had a few other idea like, waiting on a tree trunk, or a victorious looking guys walking forward on a bright background. Or even a wounded guys leaning against the wall.I kept some space around the char to let him breath though (just a bit!).
I should mention that I'm doing this guys for a mentorship. The goal of this exercise is to do some clothes rendering on an imagination piece. the character must have leather, light clothes, heavy clothes, metal on him. So I'm limited to only one character for this piece.
So anyways, here are the sketch I did. nothing fancy . I wanted to try making the top left one of the first page work, since this was the idea I liked most on paper.
I joined the sketch that I'm working on atm. I don't have the design of the armor yet so he is naked, I'm not sure of what I want to do. I'm not sure its really necessary to do silhouette design for a oneshot illustration, but maybe I should. I Though it could be more efficient to just try working with shape and find something pleasing.
Hope I didn't bore anyone through this long post. critics always welcome!
So, I started to rework this thing, by simplifying the background, changing the pose and the overall composition . At some point I felt I couldn't just change a bit of the pose to make it work, I had to keep up with it or just restart. So I decided to start over.
Since the overall composition felt a bit lackluster I did some mannikin, some black and white thumbnail and some colour sketch. I was thinking about what Darktiste wrote about value, so I went back reading my Gurney books and found something I wanted to explore, counterchange, basically light to dark character against a dark to white background (opposing value gradations). Also I remembered many illustrators like to do two value sketch so I though maybe it could help me simplify the whole thing and think more about light than drawing.
I wanted a character on a dark background so I though maybe this guys, as Roanna suggested , could be raggedy and tired, like he is going out of a super dark and creepy forest and finally he see the light. With some broken swords, blood, twisting vines and maybe evil nyan cat in the darkness xD... I had a few other idea like, waiting on a tree trunk, or a victorious looking guys walking forward on a bright background. Or even a wounded guys leaning against the wall.I kept some space around the char to let him breath though (just a bit!).
I should mention that I'm doing this guys for a mentorship. The goal of this exercise is to do some clothes rendering on an imagination piece. the character must have leather, light clothes, heavy clothes, metal on him. So I'm limited to only one character for this piece.
So anyways, here are the sketch I did. nothing fancy . I wanted to try making the top left one of the first page work, since this was the idea I liked most on paper.
I joined the sketch that I'm working on atm. I don't have the design of the armor yet so he is naked, I'm not sure of what I want to do. I'm not sure its really necessary to do silhouette design for a oneshot illustration, but maybe I should. I Though it could be more efficient to just try working with shape and find something pleasing.
Hope I didn't bore anyone through this long post. critics always welcome!