05-19-2019, 10:28 PM
@Fedo Yeah, Voldo catars are an inspiration for the Katari concept. To be honest the legs pose was intentional, a mix between a fighting stance and a dancer´s pose, static, like in a fighting game stance. Not sure if it was a bullseye or not but the intent was preciselly the one you´ve mentined; a semi static danceish fighting stance that may be even a bit wired haha. ( dynamic legs, static toso and arms)
I agree, the right arm is quite long, going to reduce it a little bit. Also, rework the hands, gotta nail those hands.
Yeah, the provocateur duelist guy has quite strange ankles. I agree, bellow the knees the pose does not make sense.Yes, the values are still not matching. Going to study how the light might hit/ cast shadows to provide a more accurate volume.
Once again man, thank you for the awesome and honest feedback!
@Baldgate Haha thanks. I hope in a near future my original concepts may be more close to Igor Sid awesom work.
Agree. I need to revisit the value scale on the guy piece. To be honest in his particular piece i will probably leave a hard ege tone on the piece, to contrast a bit with my other concepts, usually i tent to soften too much but i will give a shot regarding softening the edges.
There are already on the way several character concepts that avoid too much hard edges haha.
If her pose is odd, that´s the intent haha, be a quite voldo-ish character but feminine.
Finally managed to give another shot to the "parkour lady", now probably more like prostetic arm runaway piece.
I sense that the anatomy is not there yet on the piece, the piece has an overall tone that i like but i think the piece has suit it´s purpose, to be a sketch, train value, composition and a bit of rendering with a brush i´m starting to admire haha.
I will wrap up that piece
Gonna work harder of the next concepts!
[attachment=112465]
[attachment=112476]
[attachment=112494]
[attachment=112467]
PS: Also a Sonic Tails fanart concept i´m finishing for a deathline challenge among friends ( not yet concluded)
[attachment=112468]
I agree, the right arm is quite long, going to reduce it a little bit. Also, rework the hands, gotta nail those hands.
Yeah, the provocateur duelist guy has quite strange ankles. I agree, bellow the knees the pose does not make sense.Yes, the values are still not matching. Going to study how the light might hit/ cast shadows to provide a more accurate volume.
Once again man, thank you for the awesome and honest feedback!
@Baldgate Haha thanks. I hope in a near future my original concepts may be more close to Igor Sid awesom work.
Agree. I need to revisit the value scale on the guy piece. To be honest in his particular piece i will probably leave a hard ege tone on the piece, to contrast a bit with my other concepts, usually i tent to soften too much but i will give a shot regarding softening the edges.
There are already on the way several character concepts that avoid too much hard edges haha.
If her pose is odd, that´s the intent haha, be a quite voldo-ish character but feminine.
Finally managed to give another shot to the "parkour lady", now probably more like prostetic arm runaway piece.
I sense that the anatomy is not there yet on the piece, the piece has an overall tone that i like but i think the piece has suit it´s purpose, to be a sketch, train value, composition and a bit of rendering with a brush i´m starting to admire haha.
I will wrap up that piece
Gonna work harder of the next concepts!
[attachment=112465]
[attachment=112476]
[attachment=112494]
[attachment=112467]
PS: Also a Sonic Tails fanart concept i´m finishing for a deathline challenge among friends ( not yet concluded)
[attachment=112468]