08-22-2019, 09:00 AM
Model the form using light and shade. No pillow shading (putting shading around the edge of every shape). Don't rely on texture overlay to carry your painting.
I guess I second Tristan's question. Forgetting about weapons and armor for a moment, are you able to draw and shade just regular old stuff? Cups, tubes, balls, vases, body parts etc. etc.
That may not appeal to you much, but to be frank, you NEED to get on that if you want to be any kind of concept artist, designer, or illustrator.
Your previous design of some boots showed some success for sure, they do look 3D. But I still think it would be a good idea to hit those fundamentals.
I guess I second Tristan's question. Forgetting about weapons and armor for a moment, are you able to draw and shade just regular old stuff? Cups, tubes, balls, vases, body parts etc. etc.
That may not appeal to you much, but to be frank, you NEED to get on that if you want to be any kind of concept artist, designer, or illustrator.
Your previous design of some boots showed some success for sure, they do look 3D. But I still think it would be a good idea to hit those fundamentals.