10-27-2019, 12:53 AM
Cross-pollinated reply from Fedodika's SB lol! Yeah! It was CLIP studio rulers. I started doing the perspective exercises last year on Photoshop before swapping to CLIP, and while I managed it was a chore lol. Photoshop's snapping to forms was rather useful though, also measuring angles and distances tooltips. Studio perspective rulers are mindblowingly useful, but at the same time I lost that mechanical functionality of measuring and snapping Photoshop had! A trade off.
I found a way to make it work though! Mostly using the page rotation ha to keep track of angles. But if you just want to lay down some VPs quickly for a reference shot. Clip is stupidly good! Also the other rulers, I'm starting to use them more often, like the symmetry one? Great for design.
Pues lo intentamos! (So we try!)
Actually I caught a translation you made on someone else's SB and it was pretty damn good! A little Spanish, you got me fooled. That's pretty much native! I can't even do the above sentence on French... lol. Hopeless!
Please do, I haven't used the sites yet!
I actually talk with someone that has the same issue, they write stories and it always blows out onto a whole new world, or dimension or multiverse lol. Madness. I can't even manage to write a weeks worth of time inside a story!
So from the description I would had though the story would be more dramatic or dark on this one but you have quite a bunch of vibrantly colored shots. So it's a more uplifted story? Or are you thinking the palette might not be suitable and that's one of the reasons it might not be working for you? I gotta say some shots are pretty good like the orange suit character floating in space, with part of earth, the purple and blue character with their backs towards the viewer, looking at the sky, talking.
The first shot I would advice framing it further away, so you can show the wasteland better and have the character become smaller (more dramatic). Or do initial shot like that then zoom in on a smaller panel closer if the emotions at play matter.
I'm having a bit of trouble following what goes on from after the spacecraft crashes and they peek out, then go back in, forward, so I guess those are snipets of the rest of the story. The character dynamics are a bit unclear to me, like who are the heroes, who the villains, or their roles on the story? If that makes sense.
The shot of the machine climbing, could use more punch, and change the angle I feel, sideways feels a bit like comedy to me? Or a gag. The shots with the 3 characters with backs against one another is also pretty damn good. Oh the green one with the character naked ghost in the shell vibes lol! Having influences there?
Anyhow! Keep it up!
I found a way to make it work though! Mostly using the page rotation ha to keep track of angles. But if you just want to lay down some VPs quickly for a reference shot. Clip is stupidly good! Also the other rulers, I'm starting to use them more often, like the symmetry one? Great for design.
Pues lo intentamos! (So we try!)
Actually I caught a translation you made on someone else's SB and it was pretty damn good! A little Spanish, you got me fooled. That's pretty much native! I can't even do the above sentence on French... lol. Hopeless!
Please do, I haven't used the sites yet!
I actually talk with someone that has the same issue, they write stories and it always blows out onto a whole new world, or dimension or multiverse lol. Madness. I can't even manage to write a weeks worth of time inside a story!
So from the description I would had though the story would be more dramatic or dark on this one but you have quite a bunch of vibrantly colored shots. So it's a more uplifted story? Or are you thinking the palette might not be suitable and that's one of the reasons it might not be working for you? I gotta say some shots are pretty good like the orange suit character floating in space, with part of earth, the purple and blue character with their backs towards the viewer, looking at the sky, talking.
The first shot I would advice framing it further away, so you can show the wasteland better and have the character become smaller (more dramatic). Or do initial shot like that then zoom in on a smaller panel closer if the emotions at play matter.
I'm having a bit of trouble following what goes on from after the spacecraft crashes and they peek out, then go back in, forward, so I guess those are snipets of the rest of the story. The character dynamics are a bit unclear to me, like who are the heroes, who the villains, or their roles on the story? If that makes sense.
The shot of the machine climbing, could use more punch, and change the angle I feel, sideways feels a bit like comedy to me? Or a gag. The shots with the 3 characters with backs against one another is also pretty damn good. Oh the green one with the character naked ghost in the shell vibes lol! Having influences there?
Anyhow! Keep it up!