10-28-2019, 04:19 PM
Instead of making random weapons, I think an interesting exercise to embark on would be trying to design weapons for a single character/theme. Could be a theme like what weapons would a viking warrior carry? Or even something from another universe, like a series of hand crafted weapons for some kind of survival game. Basically, an exercise like this forces you to make design choices that carry over to multiple assets, so see if you can carry the same shape language through all of these weapons.
It would be great to see some more story telling elements to these weapons too. Who owns them? How are they used? Have a look at concept art from the Injustice 2 game: https://www.artstation.com/artwork/xLXdY
https://www.artstation.com/artwork/BDPar
https://www.artstation.com/artwork/2a2Be
This is an excellent example of weapons with story telling
It would be great to see some more story telling elements to these weapons too. Who owns them? How are they used? Have a look at concept art from the Injustice 2 game: https://www.artstation.com/artwork/xLXdY
https://www.artstation.com/artwork/BDPar
https://www.artstation.com/artwork/2a2Be
This is an excellent example of weapons with story telling