11-28-2019, 09:44 PM
I see you still mostly refuse to take on board valid feedback and continue on in a stubborn way with your 'phases' of work that aren't much related to solid fundamental study that may actually have helped you spend much less than a week rendering a completely flat side on view of basic shapes with no dimension to them. Not to be mean about the gun. It's ok I suppose. The silhouettes were solid. BUT
Do you understand I wonder how important being able to draw what you see well, in the first instance, is to pretty much everything that follows on? You seem to have a strange idea of how these things fit together? This is not what a concept artist even does. Your pistol for example, can be downloaded as a free file from anywhere on the web with much better render or as a photo and then adapted in less than a day to provide many more iterations of design.
Repeating again only what many people have said already, Why do you not learn how to draw well first and understand how these fundamentals actually come together before using digital tricks and processes to do the easiest most basic thing, instead of learning the hard stuff that you claim is easy? Do you believe it is some trick that people are trying to pull on you when it is suggested? I have not met a single high level concept designer that advocates for disregarding practicing fundamental drawing skills as much as you appear to do. Where do you get your study/project ideas on what to work on from?
Do you understand I wonder how important being able to draw what you see well, in the first instance, is to pretty much everything that follows on? You seem to have a strange idea of how these things fit together? This is not what a concept artist even does. Your pistol for example, can be downloaded as a free file from anywhere on the web with much better render or as a photo and then adapted in less than a day to provide many more iterations of design.
Repeating again only what many people have said already, Why do you not learn how to draw well first and understand how these fundamentals actually come together before using digital tricks and processes to do the easiest most basic thing, instead of learning the hard stuff that you claim is easy? Do you believe it is some trick that people are trying to pull on you when it is suggested? I have not met a single high level concept designer that advocates for disregarding practicing fundamental drawing skills as much as you appear to do. Where do you get your study/project ideas on what to work on from?