01-31-2020, 09:41 PM
Boolean modifier can cause a lot of problems sometimes. I'm not sure what you mean by "fimly stuff" but it sounds like you forgot to remove the old mesh after the boolean operation and the glitched visuals are cause by you having two of the same mesh at the same place. After a boolean click on the mesh again to select the one under that's made as a back up, delete it and then move your viewport to see inside of the mesh just to make sure the boolean didn't mess up somewhere and create geometry inside of the mesh that you are sculpting. Post a picture of the wire frame I wanna see what's going on with it