02-02-2020, 10:34 PM
symmetry is based on the origin point so when you boolean stuff it get's messed up, used the mirror modifier when building the base mesh with simple shapes in the beginning to avoid problems like that. You can try writing in the search menu (space by default or F3) "Set origin" and select origin to mesh or applying rotation and location (Ctrl+A) but it's probably not going to fix things tbh :D Snap origin to 3D cursor will move the mesh right in the middle of the viewport unless you moved the 3D cursor for some reason then you have to center it first.
Just don't fuck around with the model in edit mode and don't boolean stuff to it until the sculpting part is done and build the base mesh with mirror so that when you boolean everything together the symmetry makes sense. Also I'm not sure what you mean by "layers" that's not really a thing outside of grouping meshes in a folder so you can turn them off and on in the render or making backups. Symmetry in 3D is fucking dumb and non intuitive and that's why I don't use it if I don't plan on rigging my models, sculpting something in pose is more fun, T/A pose is just for making game/animation assets.
edit: About the layer thing I think what you want is to make different objects the active one in sculpt mode but I'm not sure how because my workflow wouldn't really use that ever. You can look up the keybind for viewport and sculpt mode so when you are in the sculpting layout you can press a key to switch to layout select the new object and then just hit the sculpt mode hotkey.
https://www.youtube.com/watch?time_conti...=emb_title this maybe?
Just don't fuck around with the model in edit mode and don't boolean stuff to it until the sculpting part is done and build the base mesh with mirror so that when you boolean everything together the symmetry makes sense. Also I'm not sure what you mean by "layers" that's not really a thing outside of grouping meshes in a folder so you can turn them off and on in the render or making backups. Symmetry in 3D is fucking dumb and non intuitive and that's why I don't use it if I don't plan on rigging my models, sculpting something in pose is more fun, T/A pose is just for making game/animation assets.
edit: About the layer thing I think what you want is to make different objects the active one in sculpt mode but I'm not sure how because my workflow wouldn't really use that ever. You can look up the keybind for viewport and sculpt mode so when you are in the sculpting layout you can press a key to switch to layout select the new object and then just hit the sculpt mode hotkey.
https://www.youtube.com/watch?time_conti...=emb_title this maybe?