03-16-2020, 10:01 AM
the perspective of the plane has a lot of issues, It feels like its half in fish eye perspective and half in 3 point. I get youre trying to draw the landing wheels as if they are coming close to the viewer but they are waaaaay too big. Youd have to be extremely close to a plane for them to appear that large. look at photos of planes and observe how tiny they are compared to the rest of the body. Also, it seems like the plane is going up, and usually the wheels immediately go into the plane after launch. Its only when the plane descends that the wheels deploy. (ive flown alot in my life)
Also most planes ive seen dont have this kind of shark shape bottom to them ,they are more rounded like a cucumber or a tube. Granted, there are plenty of designs that have a flattened bottom, but your design doesnt feel natural, like if it were a shuttle itd have some wider parts to accomodate the flattened bottom, so just look into that some more. Also the tail end wings, pay attention to those wings, you are hiding one behind the body correctly but then the other goes wwaaaay out, Same with the air sucker things under the wings. The symmetry is wrong on those, and its a machine so they have to be just right symmetry wise.
The figure's hands arent convincing. If i were riding a motorcycle, specially in the air, id have a much stronger grip. I cant really see his thumb and the bike is at what i'd call an "easy" angle, its quite flat. I get its an unfamilliar territory drawing motorcycles and airplanes; and id say motorcylces and bicycles are some of the hardest things you could draw, so just think about, maybe just maybe finding a more dynamic angle for the bike if youre up for the challenge.
Also most planes ive seen dont have this kind of shark shape bottom to them ,they are more rounded like a cucumber or a tube. Granted, there are plenty of designs that have a flattened bottom, but your design doesnt feel natural, like if it were a shuttle itd have some wider parts to accomodate the flattened bottom, so just look into that some more. Also the tail end wings, pay attention to those wings, you are hiding one behind the body correctly but then the other goes wwaaaay out, Same with the air sucker things under the wings. The symmetry is wrong on those, and its a machine so they have to be just right symmetry wise.
The figure's hands arent convincing. If i were riding a motorcycle, specially in the air, id have a much stronger grip. I cant really see his thumb and the bike is at what i'd call an "easy" angle, its quite flat. I get its an unfamilliar territory drawing motorcycles and airplanes; and id say motorcylces and bicycles are some of the hardest things you could draw, so just think about, maybe just maybe finding a more dynamic angle for the bike if youre up for the challenge.
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]