03-20-2020, 07:14 PM
(03-05-2020, 06:11 AM)darktiste Wrote: If you don't know what to draw and you want a challenge try to go on https://www.fiverr.com and offer your service there not only will you get paid you will expand your expertise.I think I know what do draw. Too many ideas and too little skill to implement them, so I am just resorting to doing studies to gain confidence again to do a real good illustration.
(03-05-2020, 12:54 PM)Pubic Enemy Wrote:Thanks, checked out the video and found it useful. I decided to watch a bunch of videos for painting both traditionally and digitally on youtube by artists and I admire and tried to learn their process. My probelm has been that I've been trying to lay all the rgiht colors and values from the start intead of painting by babysteps, which always led to atrocious results and with precious hours wasted.(02-12-2020, 02:01 PM)handsomekorean Wrote: As for what I want to do eventually, I want to start working for a small game company to create illustrations for them. Doing cards for magic is my main goal right now. Any idea how I can get noticed by them?
I have no advice to give on this subject myself, but you may find it illuminating to listen to videos by Pete Mohrbacher (I.E onevox on deviantart), who has painted several cards for MTG. It has been a while since I listened to this video, but I believe he talks a bit about Magic in this one: https://www.youtube.com/watch?v=J6MKqdUh6xo
Regarding your post about wanting a looser rendering practice. You probably figured this out already, but a good thing to do is make practice pictures where you avoid zooming in for most of the process, and make sure you zoom out and check yourself frequently when you start detailing. It's very easy to lose any qualities your block-in had when you get lost in detailing things. Since you want to draw cards for Magic, you must keep in mind that it's gonna be printed on a tiny card, and people need to know exactly what it is from far away. This is something I still need to work on myself.
Regarding the perspective on the image of a red monster in the dungeon. The only problem I can see is that it seems like we (the viewer) are about level with the eyes of the red monster, but the perspective lines of the bricks converge to a lower point than that. I don't know if it was intentional or not (like to indicate that the hallway is ramping downward). The bricks also don't decrease in size with distance quite as much as they should. Apart from that, I have no specific crits to give you. Your images are definitely above average, and you seem like you're good at motivating and teaching yourself. The last portrait you posted is very striking and pretty.
(03-05-2020, 11:43 PM)Pubic Enemy Wrote:(03-05-2020, 12:54 PM)Pubic Enemy Wrote: Regarding the perspective on the image of a red monster in the dungeon. The only problem I can see is that it seems like we (the viewer) are about level with the eyes of the red monster, but the perspective lines of the bricks converge to a lower point than that. I don't know if it was intentional or not (like to indicate that the hallway is ramping downward). The bricks also don't decrease in size with distance quite as much as they should. Apart from that, I have no specific crits to give you.
Sorry for the double-post, but I wanted to add a clarification since I made the previous post while half asleep.
I'm not telling you to grid out the whole scene to make the perspective perfect (I sure don't, LOL!). You can find videos of professionals like Ruan Jia working where they either use no grid or only put down some general lines (when they're not using 3D models, anyway). I was commenting on it mainly since you mentioned having a lot of trouble with perspective, and learning more about it can only make drawing easier for you, even if you don't grid out everything every time.
Keep on truckin'!
the perspective is definitely off. I am still at a loss when it comes to drawing in perspective and drawing grids to make convincing backgrounds
Here is my latest study with new strategies for painting. basically spent a lot of time trying to get the proprtions right at the sketch level so I would have to spend lesss tiime correcting proportions in the later stages of painting. definitely helped a lot. highly recommedn eric anthony's videos on youtube for portrait painting.
[url=https://i.imgur.com/OZjj8f5.jpg][/url]