04-05-2020, 12:17 AM
CG: Dont get your hopes up for 3d stuff too soon... Ive found most of it is just needing a style to interpret into 3d, so ive tooken back to drawing to gain it, and im having loads of fun! thanks for the comment though.
But yea, i think 3d can help a lot with generating scenes, like buildings and mechs and stuff, maybe hardsurface design ideas. For character work, its incredibly time consuming and difficult to get a good gesture, which is everything in character design. For you i wouldnt reccomend using 3d programs like daz3d studio because your work already has a lot of problems with gesture and i think it'd really increase that problem if you used it; Danny gave you some sage advice, so id look into that!
The past month ive been working from masters of anatomy and making so many new insights and progress! i've been following an alex negrea, copy, draw, apply kind of approach and its really payed off in how i execute shapes, lines, gesture, story, etc. I want to keep pushing the expressiveness of my drawings, i want them to feel super exciting and stylized when people look at them.
But yes, mainly its been large volumes of copying and building visual library along with a daily application; and once i get a good handle on this stuff, id love to translate it into a fun 3d style. this month i'll be going through the master of anatomy animal book, which has some cool disney like character designs which id love to work into my repertoire. I'll probably update next month once i have some cool things to show from the adventures; and maybe towards the end of the year, after amassing this skillset, i'll try to sculpt a few things.
An artist i want to draw like is TBchoi, you can find her on artstation; its really expressive and fun, simple too. And she works with mostly just line and flat tone. something about that is just really appealing to me at the moment, so im going with that feeling. stay excited!
But yea, i think 3d can help a lot with generating scenes, like buildings and mechs and stuff, maybe hardsurface design ideas. For character work, its incredibly time consuming and difficult to get a good gesture, which is everything in character design. For you i wouldnt reccomend using 3d programs like daz3d studio because your work already has a lot of problems with gesture and i think it'd really increase that problem if you used it; Danny gave you some sage advice, so id look into that!
The past month ive been working from masters of anatomy and making so many new insights and progress! i've been following an alex negrea, copy, draw, apply kind of approach and its really payed off in how i execute shapes, lines, gesture, story, etc. I want to keep pushing the expressiveness of my drawings, i want them to feel super exciting and stylized when people look at them.
But yes, mainly its been large volumes of copying and building visual library along with a daily application; and once i get a good handle on this stuff, id love to translate it into a fun 3d style. this month i'll be going through the master of anatomy animal book, which has some cool disney like character designs which id love to work into my repertoire. I'll probably update next month once i have some cool things to show from the adventures; and maybe towards the end of the year, after amassing this skillset, i'll try to sculpt a few things.
An artist i want to draw like is TBchoi, you can find her on artstation; its really expressive and fun, simple too. And she works with mostly just line and flat tone. something about that is just really appealing to me at the moment, so im going with that feeling. stay excited!
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]