05-04-2020, 08:29 AM
I gotta say I'm pumped up to see someone doing stuff like this, and showcasing their approach.
The highlights to me are the creature puns and designs! Quite a few chuckles there, nice job! Honestly!
Alright question, is the chef battling creatures, is he getting something out of them or are just, obstacles? Because if you think about it, the creatures themselves could give not ingredients but cooked meals, so hero or playable character could be a failed chef or actually terrible at cooking, so hunting for creature meals could be their way to make up for it? Pursue their dream ha ha. Or, the hero could be anything but an actual chef (or have cooking knowledge) so hunting for those things would be their only way to get food. In any case, I liked it much, you may want to develop the puns by giving the creatures some catchy phrase or sound, in relation to their theme? I've seen artist do that and if you can pull it off you can get some extra appeal with it.
Edit: Oops, just read the core concept about it being Metroidvania and the structure. My bad ha ha, oh well the question is then more of a theoretical one if you want to discuss it? Looking forward then to see if you still would design other characters or what their powers/gear would be.
The highlights to me are the creature puns and designs! Quite a few chuckles there, nice job! Honestly!
Alright question, is the chef battling creatures, is he getting something out of them or are just, obstacles? Because if you think about it, the creatures themselves could give not ingredients but cooked meals, so hero or playable character could be a failed chef or actually terrible at cooking, so hunting for creature meals could be their way to make up for it? Pursue their dream ha ha. Or, the hero could be anything but an actual chef (or have cooking knowledge) so hunting for those things would be their only way to get food. In any case, I liked it much, you may want to develop the puns by giving the creatures some catchy phrase or sound, in relation to their theme? I've seen artist do that and if you can pull it off you can get some extra appeal with it.
Edit: Oops, just read the core concept about it being Metroidvania and the structure. My bad ha ha, oh well the question is then more of a theoretical one if you want to discuss it? Looking forward then to see if you still would design other characters or what their powers/gear would be.