05-08-2020, 06:16 AM
(05-08-2020, 05:42 AM)Forsaken Pluto Wrote: My feeling has always been learn the fundamentals then you can be creative and adopt any style when you know how the fundamentals work. So I only want to be able to do realism so I can have control over the principles and have it carry over to any medium.
My desire has always to be apart of video games/ movies. And illustrate graphic novels and children books with a variety of styles. My big problem with perspective is understanding how to foreshorten the far side of forms(not basic forms but detailed). My emphasis on perspective accuracy is to arrive at what the other side of a form really is and not what I vaguely guess it to be.
As far color and master studies I was saying I can look at individual color planes and go through their properties hue value temp sat. But I don't know how to get those base colors that people start with which aren't at all the final color that is seen. Not sure if that makes sense.
But I think your right about too stiff of an approach. Would you suggest to just make more pictures and just sketch from refference a bunch and not think so hard about what I'm doing?
I kind of disagree with Public E, respectfully. Doesn't sound that stiff to me, and I also kind of like Paulo Uccello, haha! All of the stuff you mentioned seemed interesting, and pretty fundamental to me, whether you are interested in fine art, or illustration, graphic novels. What you're basically saying is you want to improve at proportion, form, and composition and color. so -- almost everything! But I guess I kind of agree that being good at the studies that go along with those concepts doesn't necessarily make you good at making pictures. Which I know, because I'm kind of in that place in my own journey. But then at the same time, what good would a picture be that's lacking in all those areas?
People might have more clear advice on what to work on once you start a sketchbook.