05-19-2020, 09:26 PM
If you have a file that's too big, try compressing it instead of resizing. You'll get a picture of the same size that takes up a mere fraction of the harddrive space with no noticeable loss in quality. https://tinypng.com/
When adding artworks, make sure you click the "Add Attachment" button every time, or the file will be replaced when you add another. If you did that already, I don't know where the problem could lie.
I think you have a very good practicing approach, actually. Keep this up and improvements will come.
One thing I can suggest is to do more studies of real people in all sorts of different poses, similar to those quick studies of a guy, but with cleaner contours. You might be doing this already, so feel free to disregard me if so. I'm mentioning it because even if you have perfect technical knowledge of anatomy, it is still very hard to figure out how all the bones and muscles look in different poses and from different angles. The main thing that learning anatomy is helpful for is that it enables you to figure out what you're looking at on a real person.
Since you asked for feedback on specific body parts I'll give you some nitpicks. In maobaby.png (nice style on that one, by the way-- was it inspired by Rei?) the shape of the arm that's on his hip isn't outright incorrect but it could be made more naturalistic, if you want. Here's a picture of a BodyWorlds cadaver with the arm seen from a similar angle, although the hand position is different: https://i.imgur.com/ISgspDg.jpg
Mostly take note of how convex the whole upper arm and elbow is. Also, on the leg that's in front, the lateral malleolus (you've probably encountered that word, but if not, it's jargon for "pointy part on the side of the ankle") is higher up than the medial one, when it should be the opposite. Lots of anime artists do this, and I don't know why; it looks weird to me! It's your world though, you gotta do what you want. Also, while the lighting is mostly good, it's a little inconsistent in spots. Based on the shadows it looks like he's mostly lit from the upper right, but the leg that's up front looks like it's lit from the opposite side, mostly because the medial side of the tibia is brightest. It doesn't hurt the overall impression much though. The rest of the shapes mainly look like stylization choices so I'm not gonna nitpick further.
Overall though, I think you're doing really well. Keep doing what you're doing.
When adding artworks, make sure you click the "Add Attachment" button every time, or the file will be replaced when you add another. If you did that already, I don't know where the problem could lie.
I think you have a very good practicing approach, actually. Keep this up and improvements will come.
One thing I can suggest is to do more studies of real people in all sorts of different poses, similar to those quick studies of a guy, but with cleaner contours. You might be doing this already, so feel free to disregard me if so. I'm mentioning it because even if you have perfect technical knowledge of anatomy, it is still very hard to figure out how all the bones and muscles look in different poses and from different angles. The main thing that learning anatomy is helpful for is that it enables you to figure out what you're looking at on a real person.
Since you asked for feedback on specific body parts I'll give you some nitpicks. In maobaby.png (nice style on that one, by the way-- was it inspired by Rei?) the shape of the arm that's on his hip isn't outright incorrect but it could be made more naturalistic, if you want. Here's a picture of a BodyWorlds cadaver with the arm seen from a similar angle, although the hand position is different: https://i.imgur.com/ISgspDg.jpg
Mostly take note of how convex the whole upper arm and elbow is. Also, on the leg that's in front, the lateral malleolus (you've probably encountered that word, but if not, it's jargon for "pointy part on the side of the ankle") is higher up than the medial one, when it should be the opposite. Lots of anime artists do this, and I don't know why; it looks weird to me! It's your world though, you gotta do what you want. Also, while the lighting is mostly good, it's a little inconsistent in spots. Based on the shadows it looks like he's mostly lit from the upper right, but the leg that's up front looks like it's lit from the opposite side, mostly because the medial side of the tibia is brightest. It doesn't hurt the overall impression much though. The rest of the shapes mainly look like stylization choices so I'm not gonna nitpick further.
Overall though, I think you're doing really well. Keep doing what you're doing.