06-19-2020, 06:27 AM
I haven't checked back in a while. I have to say you have some admirable perseverance! You've taken a lot of criticism, but keep going anyways. And you have made a few changes which is really good. I definitely respect you for continuing to open your work up for critique and paintovers.
I think Jeso is being a little harsh maybe, but he's not necessarily wrong. Cicakkia had some frank advice as well. There still remain issues with fundamentals, mostly with figure drawing and 3D construction. You said in an earlier post that you simply don't find studying these things interesting, and you don't intend to do studies of them, preferring to just work on your personal projects (unless I'm misinterpreting what you said). So if that's the case, there's not really much left to say. Your work needs those skills developed, but you're not interested in doing that. So it just is what it is, I guess.
And I did say before that you don't have to do anything you don't want to. If you're happy with where you are, and you feel like you know best, then that's fine. You do you. But if you do want to get really good, then you might have to do some things you don't wanna, and swallow some truths that you don't wanna.
You need to draw with good proportions, and 3D structure. I'm not going to pretend like my drawing is a Michelangelo or something, it's definitely not. Partly because that pose is very hard to draw without reference, and partly because I'm still learning, too. but hopefully you see a difference, and you don't think I'm just talking out my ass? Maybe I am, I dunno.
You certainly can solve problems as you go, using projects as your practice, and learn a lot doing that in some cases. But likely you're going to have to take Cicakkia's advice and do many many drawings of subjects that may or may not interesting to you if you do hope to improve. I am sure it does get repetitive hearing variations of the same advice to go back to basics over and over. But it's because it's hard to critique without mentioning foundations. You ask us to critique the decoration of a cake without mentioning that underneath the frosting, it's just not cooked.
For example with this gesture drawing. Sure we could say this arm should be longer, or this or that should be bigger, but the anatomy and structure just aren't there in general. It would be more fruitful to get you to a level where you could see most of those errors yourself and be able to correct them.
I think Jeso is being a little harsh maybe, but he's not necessarily wrong. Cicakkia had some frank advice as well. There still remain issues with fundamentals, mostly with figure drawing and 3D construction. You said in an earlier post that you simply don't find studying these things interesting, and you don't intend to do studies of them, preferring to just work on your personal projects (unless I'm misinterpreting what you said). So if that's the case, there's not really much left to say. Your work needs those skills developed, but you're not interested in doing that. So it just is what it is, I guess.
And I did say before that you don't have to do anything you don't want to. If you're happy with where you are, and you feel like you know best, then that's fine. You do you. But if you do want to get really good, then you might have to do some things you don't wanna, and swallow some truths that you don't wanna.
You need to draw with good proportions, and 3D structure. I'm not going to pretend like my drawing is a Michelangelo or something, it's definitely not. Partly because that pose is very hard to draw without reference, and partly because I'm still learning, too. but hopefully you see a difference, and you don't think I'm just talking out my ass? Maybe I am, I dunno.
You certainly can solve problems as you go, using projects as your practice, and learn a lot doing that in some cases. But likely you're going to have to take Cicakkia's advice and do many many drawings of subjects that may or may not interesting to you if you do hope to improve. I am sure it does get repetitive hearing variations of the same advice to go back to basics over and over. But it's because it's hard to critique without mentioning foundations. You ask us to critique the decoration of a cake without mentioning that underneath the frosting, it's just not cooked.
For example with this gesture drawing. Sure we could say this arm should be longer, or this or that should be bigger, but the anatomy and structure just aren't there in general. It would be more fruitful to get you to a level where you could see most of those errors yourself and be able to correct them.