12-27-2020, 03:52 AM
Thanks, tchangchang. This last piece is digital. As far as the rendering goes, I've been experimenting with it for some time now. Earlier I used to paint with textured brushes but then i switched to simpler ones, like simple hard round or a square brush. I try to apply strokes, like when I'm drawing I do crosshatching, similarly i make many strokes in different directions, sizes, hardness e.t.c. in my paintings.
It's kinda hard for me to imagine drastic improvement in arts when threre's no joy left to do this for the love of it.
Ok, now I'm gonna do tons of studies and make a pro portfolio in a matter of a year. This approach IMHO has nothing to do with art, back in the days when conceptart.org was alive and the industry standarts weren't so demanding it was different. I used to listen to podcasts from different artists in games and movies, plenty of them complain about burnouts, artblocks and so on.
It's kinda stupid, spending years on something you enjoy doing and ending up miserable because you've put yourself under pressure of industry standarts or some other bullshit.
I think many of pro artists have actually forgotten why they have started making art in the first place. I might be wrong.
It's kinda hard for me to imagine drastic improvement in arts when threre's no joy left to do this for the love of it.
Ok, now I'm gonna do tons of studies and make a pro portfolio in a matter of a year. This approach IMHO has nothing to do with art, back in the days when conceptart.org was alive and the industry standarts weren't so demanding it was different. I used to listen to podcasts from different artists in games and movies, plenty of them complain about burnouts, artblocks and so on.
It's kinda stupid, spending years on something you enjoy doing and ending up miserable because you've put yourself under pressure of industry standarts or some other bullshit.
I think many of pro artists have actually forgotten why they have started making art in the first place. I might be wrong.