02-08-2021, 05:13 AM
I feel like you're trying to do way too much. It's not a portrait. You're taking stuff from the reference that shouldn't go on a tiny character head. Like the laugh lines, small details, and the lighting in the pic on the right which leaves a little dark spot on the center of the nose. Idk if you are using cel shading only, or if you can use soft edges, but either way, simpler is better.
4 is definitely your best option, but even that is way too literal from the ref in my opinion.
Hair isn't too hard, just paint a dark mass, and then a highlight on top which describes the shape of the head. You can cut into the highlight and that makes it look like locks of hair.
So yeah I hope that helps, again i'm kinda tentative to critique because I don't really see the exact context. Like idk how big this will appear on screen in the game, whether it's a portrait icon, or the sprite itself, or just figuring out the general design. y'know what I mean.
I'm not really sure what you mean about using the opacity tool to get colors. If that's cheating then I guess I've been cheating a lot.
4 is definitely your best option, but even that is way too literal from the ref in my opinion.
Hair isn't too hard, just paint a dark mass, and then a highlight on top which describes the shape of the head. You can cut into the highlight and that makes it look like locks of hair.
So yeah I hope that helps, again i'm kinda tentative to critique because I don't really see the exact context. Like idk how big this will appear on screen in the game, whether it's a portrait icon, or the sprite itself, or just figuring out the general design. y'know what I mean.
I'm not really sure what you mean about using the opacity tool to get colors. If that's cheating then I guess I've been cheating a lot.