09-14-2021, 07:06 AM
I agree with Zorrentos,
Even just adapting the head tilt and expression to be more menacing will translate like she's rearing up for a strike.
And just be careful neglecting areas like the foreground character's hand. The fingers appear very 2D and poorly placed, when you wouldn't really see them from this angle - while the arm itself is well rendered, maybe from a reference.
Even just adapting the head tilt and expression to be more menacing will translate like she's rearing up for a strike.
And just be careful neglecting areas like the foreground character's hand. The fingers appear very 2D and poorly placed, when you wouldn't really see them from this angle - while the arm itself is well rendered, maybe from a reference.