01-05-2022, 01:58 PM
This looks cool! I think this is my favorite one of yours so far. The lighting is very ambitious. Though color is a matter of taste, I don't think it's oversaturated really. Actually I think you could go a bit brighter with the colors in the mouth area and the hole in the cieling. After all, they are light sources. However, the colors chosen are very disparate. You have kind of blue-green, yellow, and red, all prominent somewhat equally. I would maybe push the hues of those lights closer together so they don't clash. Like make the red more purple, the blue-green more neutral, basically pushing them toward each other on the color wheel. The yellow could go either way. Or alternatively make the yellow more dominant and reduce the other two so there's more a hierarchy of which is brightest and most colorful. It's up to you though.
My real critique is not really to do with the color but how you are handling the lighting. I am not against effects like the bloom around light sources or fog or god rays catching dust in the air etc. But that should all come after the lighting itself is very well established, and it shouldn't disturb the composition. I think in this piece especially you are describing the light sources basically by just literally making light shoot out of them. It would be better in my opinion not to see that, but rather have the viewer understand what the light sources are doing by how they are hitting objects. The bloom and god rays around the light sources is honestly dominating the piece right now, and making it hard to see stuff. and it's also hitting planes that the light source wouldn't reach I think. Like the girl's arm is in front of a bright light, but it seems to bleed right into it. Light can't go around the arm and hit the back of it. we should get a contre jour kind of effect. But I think again it's due to the yellow bloom being extreme. Likewise with the red, that is clearly coming from behind the dragon, but I feel like it's also hitting her butt? Unless I'm misinterpreting, but it's an issue to think about.
This is a sketch of how I might try to do it. It takes away most of the haze, clarifies the lighting. But that's just my 2 cents on the subject, you can apply these things in your own way of course, or go a different direction.
My real critique is not really to do with the color but how you are handling the lighting. I am not against effects like the bloom around light sources or fog or god rays catching dust in the air etc. But that should all come after the lighting itself is very well established, and it shouldn't disturb the composition. I think in this piece especially you are describing the light sources basically by just literally making light shoot out of them. It would be better in my opinion not to see that, but rather have the viewer understand what the light sources are doing by how they are hitting objects. The bloom and god rays around the light sources is honestly dominating the piece right now, and making it hard to see stuff. and it's also hitting planes that the light source wouldn't reach I think. Like the girl's arm is in front of a bright light, but it seems to bleed right into it. Light can't go around the arm and hit the back of it. we should get a contre jour kind of effect. But I think again it's due to the yellow bloom being extreme. Likewise with the red, that is clearly coming from behind the dragon, but I feel like it's also hitting her butt? Unless I'm misinterpreting, but it's an issue to think about.
This is a sketch of how I might try to do it. It takes away most of the haze, clarifies the lighting. But that's just my 2 cents on the subject, you can apply these things in your own way of course, or go a different direction.