05-16-2022, 07:29 AM
Nice! I like the goblin piece a lot so far. That's a great reference for it.
There are some things I suppose could be worked on a bit. I think I notice this more because it's something I tend to do myself, but you've flattened things in space in this drawing. By that I mean things feel more on the same plane than they probably should. I wish your drawing emphasized more the hunch of the pose, his torso really leaning forward and compressing his abdomen. (I'm trying to indicate the direction I want forms to tilt with the orange arrows) And I also wish it captured more the distance between the feet. In your drawing you have the leg on the right pretty close to the same plane as the leg on the left, I don't really feel like it's far behind it, it feels more like beside it due to how the pelvis sits and the position of the feet. however, I prefer how it is in the reference with one foot far behind the other. You can see that the right foot sits beneath him, supporting his body weight. I imagine the ground like a plane in space and it helps visualize the space beneath his body. On yours I'm not really buying that aspect.
Just as a side note, I think the right upper arm is too short compared to the other arm.
The head is a cool design; he looks crazy. But that's one important element that you didn't take from the reference, so you have to be careful to make it well constructed, and fit onto the rest of the body. I think it would again feel less spatially flat to have his head tipping forward, not so straight on. In the ref his head is like that, but tipping the head forward but having the eyes still look at us could be a better option. The U shaped curves on the face can easily emphasize the tilt. And that position naturally creates those V shapes of the brows, and mouth which look ugly and mischievous.
Hopefully some of these suggestions help. You have some good skills, and create full compositions really fast, a lot faster than I could for sure. But it would be nice to see you slow down on a piece and try to really develop it to be your best possible. There's a lot of nuance that could be added to the anatomy of this creature which isn't strictly necessary for the piece to work, but it would be cool to see.
*btw I re-read this and edited it because I realized it was written really weird. I'm trying to work on using my words lol *
There are some things I suppose could be worked on a bit. I think I notice this more because it's something I tend to do myself, but you've flattened things in space in this drawing. By that I mean things feel more on the same plane than they probably should. I wish your drawing emphasized more the hunch of the pose, his torso really leaning forward and compressing his abdomen. (I'm trying to indicate the direction I want forms to tilt with the orange arrows) And I also wish it captured more the distance between the feet. In your drawing you have the leg on the right pretty close to the same plane as the leg on the left, I don't really feel like it's far behind it, it feels more like beside it due to how the pelvis sits and the position of the feet. however, I prefer how it is in the reference with one foot far behind the other. You can see that the right foot sits beneath him, supporting his body weight. I imagine the ground like a plane in space and it helps visualize the space beneath his body. On yours I'm not really buying that aspect.
Just as a side note, I think the right upper arm is too short compared to the other arm.
The head is a cool design; he looks crazy. But that's one important element that you didn't take from the reference, so you have to be careful to make it well constructed, and fit onto the rest of the body. I think it would again feel less spatially flat to have his head tipping forward, not so straight on. In the ref his head is like that, but tipping the head forward but having the eyes still look at us could be a better option. The U shaped curves on the face can easily emphasize the tilt. And that position naturally creates those V shapes of the brows, and mouth which look ugly and mischievous.
Hopefully some of these suggestions help. You have some good skills, and create full compositions really fast, a lot faster than I could for sure. But it would be nice to see you slow down on a piece and try to really develop it to be your best possible. There's a lot of nuance that could be added to the anatomy of this creature which isn't strictly necessary for the piece to work, but it would be cool to see.
*btw I re-read this and edited it because I realized it was written really weird. I'm trying to work on using my words lol *