03-24-2023, 03:39 AM
@darktiste
Ok. That's in line what I'm trying to do. I used to struggle with building momentum for this kind of practice, but I think I got the hang of it.
I might still face a little more trouble with these figures than with the portraits because I've been doing them late at night and sometimes I'm too tired, but I don't think I'll completely drop the ball here, just skip the days I'm dead to catch up later.
@Leo Ki
I'm lazy. Taking the shortest path is my natural mode. ¯\_(ツ)_/¯
I only ever take my time when I don't have a more efficient approach. It's not that I actively hate sinking time into something, it's just that efficiency is better for time constraints and health. And you know... laziness.
Thanks! I'm trying to keep it more sleek, with fewer almost-nervous-breakdown brushstrokes like my default.
Funny you mentioned mermaids! The woman in the water is a folklore figure and yes, a mermaid. That sketch is to keep a more complex idea of her with her full tail in view at bay for now.
I think I'll still tweak this one, add a water lily here and there so it's not so empty because it's a bit too plain for an illustration. Are the eyes bad? I'm a sucker for fuzzy eyes.
They're so cheap to include (overlay or color dodge) and help to keep skin from looking distractingly dead while you work elsewhere! I also include a couple of hue shifts this early for the same reason. My brain breaks if I try to work on volume-less pieces, and tiny hue+values shift carry a lot of curvature information.
I went full drama because she's an immortal being first and foremost, and a pretty pissed one in the beginning.
Minor update on the Stardust piece. I try to move from worst area to next worst area so I don't neglect the unfun parts too badly. In the last post it was the barely suggested dress. Next are hands.
I'm using the chance to try new sketching brushes as I solve the outfit. Right fits better the original strong rim lights I envisioned, but I don't like the contrast. Top-rim lights as if from the hair look considerably less flatter. Left has fill light-derived shading only, the outfit planning sketch (red = shapes, white = concentred highlights) + a couple of warps previewing general corrections.
The sleeves were inspired by this lovely take on traditional hanfu sleeves. I'll explore a closer folding pattern in the next outfit pass, but I don't think it'll work because a large part of their appeal lies in the pose and hidden hands.
I graduated to hands and feet for the figures, by the way. It's a lot of the same, I'll only post something when I have complete page spreads that are readable at least.
Ok. That's in line what I'm trying to do. I used to struggle with building momentum for this kind of practice, but I think I got the hang of it.
I might still face a little more trouble with these figures than with the portraits because I've been doing them late at night and sometimes I'm too tired, but I don't think I'll completely drop the ball here, just skip the days I'm dead to catch up later.
@Leo Ki
(03-23-2023, 09:10 AM)Leo Ki Wrote: Timed practice: I hate the pressure but I love it when something readable comes out which I would have never made this way taking my time. It also teaches efficiency which is vital in a comic, but utmost efficiency has a dark side: It can stick one in a rut and kill imagination.
I'm lazy. Taking the shortest path is my natural mode. ¯\_(ツ)_/¯
I only ever take my time when I don't have a more efficient approach. It's not that I actively hate sinking time into something, it's just that efficiency is better for time constraints and health. And you know... laziness.
(03-23-2023, 09:10 AM)Leo Ki Wrote: Uh-ho, this last speed painting exorcism would indeed serve the graphic novel very well. Straight to story telling, no drowning into details. I would just refine the eyes a little bit further as a focal point.
(snip)
Smiling at the enjoyable salad of legs and lizards, I suggest also drawing mermaids with very long twisted tails.
Thanks! I'm trying to keep it more sleek, with fewer almost-nervous-breakdown brushstrokes like my default.
Funny you mentioned mermaids! The woman in the water is a folklore figure and yes, a mermaid. That sketch is to keep a more complex idea of her with her full tail in view at bay for now.
I think I'll still tweak this one, add a water lily here and there so it's not so empty because it's a bit too plain for an illustration. Are the eyes bad? I'm a sucker for fuzzy eyes.
(03-23-2023, 09:10 AM)Leo Ki Wrote: The Vess-inspired WIP already has perfectly readable volume and light. You even have the skin-diffused terminator lines at this early stage! It is more stern and dramatic than the original, I like it.
They're so cheap to include (overlay or color dodge) and help to keep skin from looking distractingly dead while you work elsewhere! I also include a couple of hue shifts this early for the same reason. My brain breaks if I try to work on volume-less pieces, and tiny hue+values shift carry a lot of curvature information.
I went full drama because she's an immortal being first and foremost, and a pretty pissed one in the beginning.
Minor update on the Stardust piece. I try to move from worst area to next worst area so I don't neglect the unfun parts too badly. In the last post it was the barely suggested dress. Next are hands.
I'm using the chance to try new sketching brushes as I solve the outfit. Right fits better the original strong rim lights I envisioned, but I don't like the contrast. Top-rim lights as if from the hair look considerably less flatter. Left has fill light-derived shading only, the outfit planning sketch (red = shapes, white = concentred highlights) + a couple of warps previewing general corrections.
The sleeves were inspired by this lovely take on traditional hanfu sleeves. I'll explore a closer folding pattern in the next outfit pass, but I don't think it'll work because a large part of their appeal lies in the pose and hidden hands.
I graduated to hands and feet for the figures, by the way. It's a lot of the same, I'll only post something when I have complete page spreads that are readable at least.