04-26-2023, 11:49 AM
It's okay, it is a lot to learn. But if you break it up in very small chunks it's manageable!
I have a small tip for lighting: Render the volume as if there was a soft frontal-top light, thinking of it at first not as a complex shape but as if it were a lowpoly object. You don't need to bake the full light setup into your initial painting. Prioritize the macro shapes, the larger planes, and once you get a sense of where your planes are it gets easier to cast lights.
Scroll down to the end of this old post and check the bottom paintover for an example. Knowing the volume made throwing side light easy.
And welcome to Crimson Daggers!
I have a small tip for lighting: Render the volume as if there was a soft frontal-top light, thinking of it at first not as a complex shape but as if it were a lowpoly object. You don't need to bake the full light setup into your initial painting. Prioritize the macro shapes, the larger planes, and once you get a sense of where your planes are it gets easier to cast lights.
Scroll down to the end of this old post and check the bottom paintover for an example. Knowing the volume made throwing side light easy.
And welcome to Crimson Daggers!