09-01-2023, 10:38 PM
I'm back with a belated paintjob. Love what you do and my only reason for pointing out these is because they're minor but noticeable, and are minor fixes to achieve great results :)
When I say there are a lot of small distractions, it's mostly in places where the anatomy breaks a little. I would consider how the bent leg is attached to the hip too, but the main features I was drawn to were the hands and face. Her eyes don't follow the shape of the skull and her ear is not positioned the way an ear would at that angle. It's only on the double-take that we see these things as your work if often so detailed, it gives an uncanny valley effect as parts are rendered well but not quite right. The lighting is still dependant on your setting. If it's sunny, the forest behind would have more scattered light. If it's night, it's not exactly the same century to have LED spotlights. If it's overcast, you don't have these pure white highlights, the scene gets very washed out and dreary.
I'll try to visit more often and contribute in the early stages of the next one when you're asking for input.
When I say there are a lot of small distractions, it's mostly in places where the anatomy breaks a little. I would consider how the bent leg is attached to the hip too, but the main features I was drawn to were the hands and face. Her eyes don't follow the shape of the skull and her ear is not positioned the way an ear would at that angle. It's only on the double-take that we see these things as your work if often so detailed, it gives an uncanny valley effect as parts are rendered well but not quite right. The lighting is still dependant on your setting. If it's sunny, the forest behind would have more scattered light. If it's night, it's not exactly the same century to have LED spotlights. If it's overcast, you don't have these pure white highlights, the scene gets very washed out and dreary.
I'll try to visit more often and contribute in the early stages of the next one when you're asking for input.