11-18-2023, 07:48 AM
Ok here's a PO. I feel like it would be a little more like this. There's really just the one face on the metal that's getting the specular highlight. And then the rest are reflecting the environment so they are relatively dark. If a plane doesn't face the light, it can't be lit up. At this angle it would make sense to see a reflection of the rest on the top of it as well, which definitely makes it seems shinier in my opinion.
There's not really any reason the highlights on the glass would be very soft at all unless the light source was just super soft itself. It's a hard polished surface so unless it's dusty there's not really anything to diffuse the highlight. The cast shadows you have also make it look matte because that's kind of a defining feature of matte objects. Metal and glass can have cast shadows because they might have dust or roughness to them, no surface is perfectly smooth. but you have to understand that the reason we see cast shadows is because objects are rough. It's all the tiny faces on them scattering the light across the surface except where it doesn't reach. The more polished something is, the less faces there are to scatter light. You can't really cast a shadow on a mirror, for example.
Hopefully that makes sense, you don't need a texture brush or anything, just look at how objects look and apply and stylize what you see.
There's not really any reason the highlights on the glass would be very soft at all unless the light source was just super soft itself. It's a hard polished surface so unless it's dusty there's not really anything to diffuse the highlight. The cast shadows you have also make it look matte because that's kind of a defining feature of matte objects. Metal and glass can have cast shadows because they might have dust or roughness to them, no surface is perfectly smooth. but you have to understand that the reason we see cast shadows is because objects are rough. It's all the tiny faces on them scattering the light across the surface except where it doesn't reach. The more polished something is, the less faces there are to scatter light. You can't really cast a shadow on a mirror, for example.
Hopefully that makes sense, you don't need a texture brush or anything, just look at how objects look and apply and stylize what you see.