12-26-2023, 08:46 AM
Merry xmas/happy holidays.
I really have gotten stuck in 'programmer mindset', even when it comes to the art side of things. When it comes to coding, if you sit down and just start typing, that's how you get spaghetti code. But scribbling around to find ideas is important on the art side. I've had this feeling like I shouldn't put a mark down unless it's well thought out and perfect, but that's obviously wrong. Anyway, at least I've caught this tendency.
I did sketch out the 'common enemy' after I basically knew ahead of time almost exactly what I was going for. In the vid, I think I talk up how weird I wanted to go with it, but since this is the most common enemy, I really just want it to have a couple freaky aspects: the arms, external kind of veins/tendrils, and the tech coming out of its face/head. I want to go for crazier and weirder stuff with less common enemy types later, though.
Next up is modeling this dude out. I also want to make a plan for 2024. I'm a little bit dreading it, but I'm thinking about going back into coding bootcamp mode. 10-11 hours days, just crazy amounts of work. But it's necessary. The longer the project goes on, the riskier it is in terms of actually finishing it.
I really have gotten stuck in 'programmer mindset', even when it comes to the art side of things. When it comes to coding, if you sit down and just start typing, that's how you get spaghetti code. But scribbling around to find ideas is important on the art side. I've had this feeling like I shouldn't put a mark down unless it's well thought out and perfect, but that's obviously wrong. Anyway, at least I've caught this tendency.
I did sketch out the 'common enemy' after I basically knew ahead of time almost exactly what I was going for. In the vid, I think I talk up how weird I wanted to go with it, but since this is the most common enemy, I really just want it to have a couple freaky aspects: the arms, external kind of veins/tendrils, and the tech coming out of its face/head. I want to go for crazier and weirder stuff with less common enemy types later, though.
Next up is modeling this dude out. I also want to make a plan for 2024. I'm a little bit dreading it, but I'm thinking about going back into coding bootcamp mode. 10-11 hours days, just crazy amounts of work. But it's necessary. The longer the project goes on, the riskier it is in terms of actually finishing it.