03-29-2024, 07:37 PM
@cgmythology - Thanks a lot! I do think I am improving a bit in rendering, specifically in texturing things. I use to not even attempt to texture much at all, but I am actually at least trying to show or indicate some sort of texture now more often.
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So with my new piece I am working on currently (droid walking down the hallway) my plan is to go all in focus mode on it. Trying to bring it to a complete status as fast as possible (and as for "complete", I mean to a presentable standard relative to my ability). Cause usually I work on several pieces at a time, and get distracted by other ideas and what not. I want to see how long it really takes for me to finish a piece if all focus is put in to it, and I plan to keep track of roughly how long it takes me as well.
Also I have been doing some 3D sculpting. I've done some before in Blender, but several months ago I found a simple in-browser sculpting app called SculptGL. I've been messing around with it and had quite a bit of fun making stuffs. Its completely free and as I said earlier can be used in-browser, but there is a stand alone app too.
Here's a link to it for anyone interested - https://stephaneginier.com/sculptgl/
And here for the standalone version - https://stephaneginier.com/
I know there is Blender, and I have used it before, but it has a lot of features and is very complex compared to SculptGL. So I think for now I'll stick with SculptGL until I eventually start to out grow its limited features and then I'll slowly make the transition to Blender.
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So with my new piece I am working on currently (droid walking down the hallway) my plan is to go all in focus mode on it. Trying to bring it to a complete status as fast as possible (and as for "complete", I mean to a presentable standard relative to my ability). Cause usually I work on several pieces at a time, and get distracted by other ideas and what not. I want to see how long it really takes for me to finish a piece if all focus is put in to it, and I plan to keep track of roughly how long it takes me as well.
Also I have been doing some 3D sculpting. I've done some before in Blender, but several months ago I found a simple in-browser sculpting app called SculptGL. I've been messing around with it and had quite a bit of fun making stuffs. Its completely free and as I said earlier can be used in-browser, but there is a stand alone app too.
Here's a link to it for anyone interested - https://stephaneginier.com/sculptgl/
And here for the standalone version - https://stephaneginier.com/
I know there is Blender, and I have used it before, but it has a lot of features and is very complex compared to SculptGL. So I think for now I'll stick with SculptGL until I eventually start to out grow its limited features and then I'll slowly make the transition to Blender.