05-27-2024, 05:45 AM
So the past month I tried to develop a study plan that would put me closer
to my endgoal. The baseline for the plan is the skill-requirement list of the studio I
want to work for.
The key points are:
- Visual creativity, passion for character design and 2d illustration
- Being able to place more than on figure into a composition
- Affinity for storytelling
- Perfect understanding of human anatomy, proportions, fashion, various cultures
- Being able to change and adapt across different genre and media
- Solid 2D art skills are a must
To put it short, I have to be a very solid 2d draftman.
Since the topics are pretty wide I plan to cut them into small "splits", just like
in fitness there is the typical "brosplit" Im developing the bro-artsplit.
Because of my fulltime job I realistically only have 3-4 hours per day
during the week for focused studies.
MONDAY (Portrait Monday)
MAIN GOALS:
Learn & understand face structure, muscles, proportions, the skull.
Adapt this knowledge to existing art styles.
Build a visual library and workflow that is fast and solid enough
to work in a studio.
RESOURCES:
Loomis for the construction, Charles Bargue to learn alternative landmarks.
STYLE REFERENCES:
John Grello, Kim Jung Gi, TB Choi, Christophe Young
METHOD:
Draw, construct heads from reference and from imagination.
Construct a box benath it and figure out the angles and perspective.
Draw seperate objects like the nose, eye, mouth on different angles.
Each weekstart I pick one object to focus on.
TUESDAY (Anatomy Tuesday)
MAIN GOALS:
Learn & understand the anatomy of the human figure including
all proportions. Sidequest: Also learn how to develop unique
methods to calculate the proportions based on certain body parts.
Building a workflow that is fast and solid enough to
create a character base for character sheets in a studio.
RESOURCES:
Jeno Barcsay anatomy for the artist, A anatomy book from china which was printed in the early 90s,
KRENZ boxfigure construction, Hogarth Anatomy (I try my best to ignore the style and take the important parts)
G.Bridgeman ( I like how he abstracts volume and uses straight lines for organic forms ).
STYLE REFERENCES:
Viktor Titov, John Grello, Christoph Young, Gerald Parel, A.Matijosius, Aleksi Briclot.
METHOD:
Pick one part of the body, arm, leg, etc. redraw, and reconstruct it.
Break down the anatomy in the flesh and bone parts.
Redraw it from imagination and apply the style of the mentioned artist.
Take busts as reference where the limbs are missing and redraw them
in different perspectives. Since the human figure is such a big field
it would be easier to tame it down by not inluding the limbs for now.
WEDNESDAY (Solid Design Wednesday)
MAIN GOALS:
1/2 theory, 1/2 practical of basic design.
Understanding how objects work and how to redesign them based on existing design rules.
Develop ideas based on form folllows function and the counterpart: function follows form.
Establish a broad library of armory, weapons, clothings, natural assets etc.
RESOURCES:
Paul Richards old blogspot, YU Yimings foundation series on artstation.
Mike Hill.
STYLE REFERENCES:
Paul Richards, Timofey Stepanov, Tatsuyuki Tanaka, Hayao Miyazakis vehicle designs
METHOD:
Draw different object from pinterest or any other site, redraw it from imagination.
Apply the style of the mentioned artist to the studies.
Take the base object and rearrange it to a new design by adding different form languages
(cubic, spherical, triangular etc.) figure out the big / medium small proportions and place them around.
THURSDAY ( Composition Thursday)
MAIN GOALS:
Develop a routine that helps me to create a compeling composition that works
for the briefing of a art director for the scene.
I want to be able to have some visual backups in my mind which I know that would work for certain scenes.
RESOURCES:
Marcos Mateau Mestre Framed INK, Edgar Payne Composition for the Outdoor painter,
Grid Systems in Graphic Design J. Brockmann, Sculpting in Time A. Tarkovsky,
STYLE REFERENCES:
Quentin Tarantino, Stanley Kubrick, William Eggleston, Denis Villeneuve, Yoh Yoshinari,
Tatsuyuki Tanaka, Hayao Miyazaki, Ilya Repin, Carravagio, Goustave Courbet, Alphonso Mucha, Monika Palosz Gustave
METHOD:
Study their work, break it down into the very basic graphic shapes, recognize value and shape patterns.
Break down the mood and the relationship between the characters in the scene.
Value studies.
FRIDAY ( Fun Friday)
- Put all the knowledge together in a written recap and apply it on personal IP work.
- Take addtitional notes on what works and what doesnt work.
SATURDAY ( Its a matter of perspective )
- Just going through how to draw from the OG Scott Robertson
- Apply each page and take notes
- Draw basic objects, boxes, triangles, cylinders in space
- figure out the groundplane and degree of objects from real life.
SUNDAY ( Its sunny in PhiladelphiaPhiladelphia)
- Workout
- 2hour videogames time
- just draw stuff for fun
In case you guys have recommendations and ideas
to optimize this plan feel free to post it here!
to my endgoal. The baseline for the plan is the skill-requirement list of the studio I
want to work for.
The key points are:
- Visual creativity, passion for character design and 2d illustration
- Being able to place more than on figure into a composition
- Affinity for storytelling
- Perfect understanding of human anatomy, proportions, fashion, various cultures
- Being able to change and adapt across different genre and media
- Solid 2D art skills are a must
To put it short, I have to be a very solid 2d draftman.
Since the topics are pretty wide I plan to cut them into small "splits", just like
in fitness there is the typical "brosplit" Im developing the bro-artsplit.
Because of my fulltime job I realistically only have 3-4 hours per day
during the week for focused studies.
MONDAY (Portrait Monday)
MAIN GOALS:
Learn & understand face structure, muscles, proportions, the skull.
Adapt this knowledge to existing art styles.
Build a visual library and workflow that is fast and solid enough
to work in a studio.
RESOURCES:
Loomis for the construction, Charles Bargue to learn alternative landmarks.
STYLE REFERENCES:
John Grello, Kim Jung Gi, TB Choi, Christophe Young
METHOD:
Draw, construct heads from reference and from imagination.
Construct a box benath it and figure out the angles and perspective.
Draw seperate objects like the nose, eye, mouth on different angles.
Each weekstart I pick one object to focus on.
TUESDAY (Anatomy Tuesday)
MAIN GOALS:
Learn & understand the anatomy of the human figure including
all proportions. Sidequest: Also learn how to develop unique
methods to calculate the proportions based on certain body parts.
Building a workflow that is fast and solid enough to
create a character base for character sheets in a studio.
RESOURCES:
Jeno Barcsay anatomy for the artist, A anatomy book from china which was printed in the early 90s,
KRENZ boxfigure construction, Hogarth Anatomy (I try my best to ignore the style and take the important parts)
G.Bridgeman ( I like how he abstracts volume and uses straight lines for organic forms ).
STYLE REFERENCES:
Viktor Titov, John Grello, Christoph Young, Gerald Parel, A.Matijosius, Aleksi Briclot.
METHOD:
Pick one part of the body, arm, leg, etc. redraw, and reconstruct it.
Break down the anatomy in the flesh and bone parts.
Redraw it from imagination and apply the style of the mentioned artist.
Take busts as reference where the limbs are missing and redraw them
in different perspectives. Since the human figure is such a big field
it would be easier to tame it down by not inluding the limbs for now.
WEDNESDAY (Solid Design Wednesday)
MAIN GOALS:
1/2 theory, 1/2 practical of basic design.
Understanding how objects work and how to redesign them based on existing design rules.
Develop ideas based on form folllows function and the counterpart: function follows form.
Establish a broad library of armory, weapons, clothings, natural assets etc.
RESOURCES:
Paul Richards old blogspot, YU Yimings foundation series on artstation.
Mike Hill.
STYLE REFERENCES:
Paul Richards, Timofey Stepanov, Tatsuyuki Tanaka, Hayao Miyazakis vehicle designs
METHOD:
Draw different object from pinterest or any other site, redraw it from imagination.
Apply the style of the mentioned artist to the studies.
Take the base object and rearrange it to a new design by adding different form languages
(cubic, spherical, triangular etc.) figure out the big / medium small proportions and place them around.
THURSDAY ( Composition Thursday)
MAIN GOALS:
Develop a routine that helps me to create a compeling composition that works
for the briefing of a art director for the scene.
I want to be able to have some visual backups in my mind which I know that would work for certain scenes.
RESOURCES:
Marcos Mateau Mestre Framed INK, Edgar Payne Composition for the Outdoor painter,
Grid Systems in Graphic Design J. Brockmann, Sculpting in Time A. Tarkovsky,
STYLE REFERENCES:
Quentin Tarantino, Stanley Kubrick, William Eggleston, Denis Villeneuve, Yoh Yoshinari,
Tatsuyuki Tanaka, Hayao Miyazaki, Ilya Repin, Carravagio, Goustave Courbet, Alphonso Mucha, Monika Palosz Gustave
METHOD:
Study their work, break it down into the very basic graphic shapes, recognize value and shape patterns.
Break down the mood and the relationship between the characters in the scene.
Value studies.
FRIDAY ( Fun Friday)
- Put all the knowledge together in a written recap and apply it on personal IP work.
- Take addtitional notes on what works and what doesnt work.
SATURDAY ( Its a matter of perspective )
- Just going through how to draw from the OG Scott Robertson
- Apply each page and take notes
- Draw basic objects, boxes, triangles, cylinders in space
- figure out the groundplane and degree of objects from real life.
SUNDAY ( Its sunny in PhiladelphiaPhiladelphia)
- Workout
- 2hour videogames time
- just draw stuff for fun
In case you guys have recommendations and ideas
to optimize this plan feel free to post it here!