09-25-2024, 06:41 PM
@darktiste - Yeah for sure, I definitely am going to start trying to hang around in the construction phase a bit longer to ensure I got things right.
Yeah I got those assets from 3D figure posing tools (DesignDoll + PoseMy.Art). I do plan on using Blender at some point for creating 3D models, animations, and full blown scenes. Also, as you mention, for helping with 2D art as well - being able to quickly pose figures, change camera angels, lighting, etc. in a 3D environment to help come up with ideas, and interesting compositions and help figure out lighting and perspective and whatnot. Though, at the same time not relying on using a 3D tool completely to figure that stuff out, just as a helpful tool to help refine things.
I am familiar with some basic stuff about 3D, having played video games (a bit too much) throughout my life, lol. Thanks for some intel on 3D stuffs, since I am a absolute noob at it.
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My next piece I plan to work on, I want to set a time limit on to see how much I can get done in a set amount of time. I plan to set it for roughly 20 hours, which is still a decent chunk of time. I've made a set of thumbnails, I want the next piece to have a bit more action in it. But I am still undecided on which one to go with.
I did a bit of a self imposed exercise creating a 2D painting of something, then afterwards trying to recreate it in 3D. The hair came out a bit wonky. I might start trying to use Blender sooner than I thought, having hit into several limitations in SculptGL.
Also more linework stuffs. I have been using a program called Drawpile for some linework recently. It has a pretty cool feature, letting you draw with other people on the same canvas. I've never tried it out though, but I was thinking it would be cool to do someday, especially with the peeps on Crimson Daggers, it's a completely free and open source program. But, I currently use it mainly for doing linework which feels a bit more smooth compared to Krita. Though, under the hood it is just using the MyPaint brush engine, which Krita also has and perhaps I need to mess around with more.





Yeah I got those assets from 3D figure posing tools (DesignDoll + PoseMy.Art). I do plan on using Blender at some point for creating 3D models, animations, and full blown scenes. Also, as you mention, for helping with 2D art as well - being able to quickly pose figures, change camera angels, lighting, etc. in a 3D environment to help come up with ideas, and interesting compositions and help figure out lighting and perspective and whatnot. Though, at the same time not relying on using a 3D tool completely to figure that stuff out, just as a helpful tool to help refine things.
I am familiar with some basic stuff about 3D, having played video games (a bit too much) throughout my life, lol. Thanks for some intel on 3D stuffs, since I am a absolute noob at it.
---
My next piece I plan to work on, I want to set a time limit on to see how much I can get done in a set amount of time. I plan to set it for roughly 20 hours, which is still a decent chunk of time. I've made a set of thumbnails, I want the next piece to have a bit more action in it. But I am still undecided on which one to go with.
I did a bit of a self imposed exercise creating a 2D painting of something, then afterwards trying to recreate it in 3D. The hair came out a bit wonky. I might start trying to use Blender sooner than I thought, having hit into several limitations in SculptGL.
Also more linework stuffs. I have been using a program called Drawpile for some linework recently. It has a pretty cool feature, letting you draw with other people on the same canvas. I've never tried it out though, but I was thinking it would be cool to do someday, especially with the peeps on Crimson Daggers, it's a completely free and open source program. But, I currently use it mainly for doing linework which feels a bit more smooth compared to Krita. Though, under the hood it is just using the MyPaint brush engine, which Krita also has and perhaps I need to mess around with more.




