12-13-2024, 04:55 PM
JosephCow: I think the TLDR is simple with the color space. Colors will mix lighter than they should.
cgmythology: Thanks!
Got the first helmet done for the game. I don't have a ton of 3D modeling XP yet, so I spent a lot of time on it, not getting results as nice as I would've liked. Really this was the first 'hard surface' thing I've modeled, and even now I know a few ways it could be a lot better if I made it from scratch again right now.
I wanted to do most of the texturing in CSP but the 'quick edit' function doesn't like applying small details. Or there's some trick to it that I'm not aware of. But anyway, the plan is to make more helmets/armor, so I'll figure out a better workflow as time goes on.
The human figure comes from the Human Generator Blender addon. I retopo'd the body into a bodysuit kinda deal so it's wayyy less verts everywhere except for the head and hands. Big time saver there.
And after that, some concepts for the body armor, and random doodles.
I'm leaning toward some kinda triangular shape/s for the torso armor. And generally I don't want the armor to follow the contours of the body too closely. It's a bit safe and dull to do that.
cgmythology: Thanks!
Got the first helmet done for the game. I don't have a ton of 3D modeling XP yet, so I spent a lot of time on it, not getting results as nice as I would've liked. Really this was the first 'hard surface' thing I've modeled, and even now I know a few ways it could be a lot better if I made it from scratch again right now.
I wanted to do most of the texturing in CSP but the 'quick edit' function doesn't like applying small details. Or there's some trick to it that I'm not aware of. But anyway, the plan is to make more helmets/armor, so I'll figure out a better workflow as time goes on.
The human figure comes from the Human Generator Blender addon. I retopo'd the body into a bodysuit kinda deal so it's wayyy less verts everywhere except for the head and hands. Big time saver there.
And after that, some concepts for the body armor, and random doodles.
I'm leaning toward some kinda triangular shape/s for the torso armor. And generally I don't want the armor to follow the contours of the body too closely. It's a bit safe and dull to do that.