4 hours ago
If you wanna give this a try in a quick sketch, that might help to figure out the specific issue. There's a lot answered by darktiste and Noone, but not sure if it's specifically what you're asking? Cuz yeah, it's all just perspective problems. At the end of the day though where the base of the building intersects with your terrain, is entirely up to your discretion. You just need to define for yourself where that occurs. I like to sketch gridlines so that it kind of defines the blank areas and makes me thing of a 3D mesh.
So I would start with defining your viewing angle for the scene, and blocking out the environment with big blocks in perspective. This is where you define your different ground levels. Then just pick a ground level and that's where the harbor building sits. Or if you know kind of how you want the building to look, you could start with that, and then build terrain around it.
So I would start with defining your viewing angle for the scene, and blocking out the environment with big blocks in perspective. This is where you define your different ground levels. Then just pick a ground level and that's where the harbor building sits. Or if you know kind of how you want the building to look, you could start with that, and then build terrain around it.