06-27-2025, 06:28 AM
Hello!
I think each part of this is painted pretty nicely. But as for the wow factor of 'who made this??" and selling the concept I think it's not quite there, just because it's like, okay I can see it's part of a ship probably that crashed in the snowstorm and it's buried, but it's staged in a way that doesn't really tell more of the story, and doesn't really establish scale either, so it could almost be any size.
I think I would probably first of all re-establish what excatly the concept is, what are you trying to sell? Is this about the overall mood like a keyframe for a film? Is this going to be a crash-site environment for a game? Or is this more of an illustration which is also ok.
And then probably what I would do with that in mind is establish more of a foreground and midground for the scene, and add debris, more bits of the ship, and just anything else to establish the human scale in this area and tell more of a story with it. You can still keep the starkness of the snow, just keep playing with the wreckage elements.
I think each part of this is painted pretty nicely. But as for the wow factor of 'who made this??" and selling the concept I think it's not quite there, just because it's like, okay I can see it's part of a ship probably that crashed in the snowstorm and it's buried, but it's staged in a way that doesn't really tell more of the story, and doesn't really establish scale either, so it could almost be any size.
I think I would probably first of all re-establish what excatly the concept is, what are you trying to sell? Is this about the overall mood like a keyframe for a film? Is this going to be a crash-site environment for a game? Or is this more of an illustration which is also ok.
And then probably what I would do with that in mind is establish more of a foreground and midground for the scene, and add debris, more bits of the ship, and just anything else to establish the human scale in this area and tell more of a story with it. You can still keep the starkness of the snow, just keep playing with the wreckage elements.