01-24-2012, 08:21 PM
I can see you have some knowledge that hasn't caught up with you yet. It's pretty clear what is referenced and what isn't in your portfolio. You're also not thinking outside the box. You need creative mileage.
If you have a dream comic in mind, then I encourage you to jump on it. That is a sure fire way to give what you need to confront all of the basics. Just don't expect to get published or to even make a comic that you are even happy with on your first attempt, but you will learn through trial and error. You will be tackling anatomy, composition, perspective, shorthand, staging, expression, mood and everything else that goes into storytelling.
Studios invest so much into concept art for to work out the visual problem solving. The more problems you can confront, the more you can solve. Good storytelling is a rare ability and can't be outsourced.
If you have a dream comic in mind, then I encourage you to jump on it. That is a sure fire way to give what you need to confront all of the basics. Just don't expect to get published or to even make a comic that you are even happy with on your first attempt, but you will learn through trial and error. You will be tackling anatomy, composition, perspective, shorthand, staging, expression, mood and everything else that goes into storytelling.
Studios invest so much into concept art for to work out the visual problem solving. The more problems you can confront, the more you can solve. Good storytelling is a rare ability and can't be outsourced.