12-30-2012, 08:10 PM
Hey Iggytek,
Thanks so much for the paintover and critique. Some really helpful tips!
Your explanation of values makes things abit clearer for me but I have a few questions for you or whoever else is browsing here. Firstly is there a underlying theory for how many steps there should be between the shadows midtones and highlights? Also you gave yourself a wider range of values when working on the darker statue, is there an explanation for this? It seems to me there is a feel for what values looks right that the artist must strive to master but ultimately there is still an amount of guess work.
Here are my original reference photos. It’s two shots of the same statue lit from a window on an overcast day, taken at the british museum I think. The photos themselves are not great, so Its great that you have the skills and imagination to push the values further. Something I would like to get better at.
You mention the muddy rendering, yeah rendering in general is still pretty new to me, building my skills in this area is why I sought out the daggers. My background is doing web based vector stuff so I am used to seeing flat blocks of colour and mentally implying the gradient.
Do you guys have any tips for to get better at rendering? I guess first off I have to train my eye to see mud and reject it. Maybe I should just work abit cleaner so as to avoid mud in the first place. Also I will give hatching a try, defiantly would help to give abit more variation.
So yeah thanks again, I may be long in the tooth (34 that is like 167 in dog years) but I still have a good eye for composition and design. Feel free to hit me up for a critique/ opinion anytime, that goes for all the daggers!
Daggers!
Thanks so much for the paintover and critique. Some really helpful tips!
Your explanation of values makes things abit clearer for me but I have a few questions for you or whoever else is browsing here. Firstly is there a underlying theory for how many steps there should be between the shadows midtones and highlights? Also you gave yourself a wider range of values when working on the darker statue, is there an explanation for this? It seems to me there is a feel for what values looks right that the artist must strive to master but ultimately there is still an amount of guess work.
Here are my original reference photos. It’s two shots of the same statue lit from a window on an overcast day, taken at the british museum I think. The photos themselves are not great, so Its great that you have the skills and imagination to push the values further. Something I would like to get better at.
You mention the muddy rendering, yeah rendering in general is still pretty new to me, building my skills in this area is why I sought out the daggers. My background is doing web based vector stuff so I am used to seeing flat blocks of colour and mentally implying the gradient.
Do you guys have any tips for to get better at rendering? I guess first off I have to train my eye to see mud and reject it. Maybe I should just work abit cleaner so as to avoid mud in the first place. Also I will give hatching a try, defiantly would help to give abit more variation.
So yeah thanks again, I may be long in the tooth (34 that is like 167 in dog years) but I still have a good eye for composition and design. Feel free to hit me up for a critique/ opinion anytime, that goes for all the daggers!
Daggers!