02-02-2013, 07:53 AM
Hey dude, a few crits from me through a paintover: Sorry if it sounds blunt...trying to be quick, not rude ;)
It is too evenly detailed overall. Simplified any background detail where it was needed. Background was desaturated lowered in contrast to push it back and create a better silhouette for character. Also tried to fix the perspective in the mid going to bg which is off.
Used light vs dark to create some depth and interest.
The fire isn't very realistic, need to use reference. (I didn't which is why mine still sucks)
Guy: Apologies for the crapness of the paintover on the guy and this isn't where I would leave it especially in terms of consistency of colour and light source etc, but it demonstrates the idea I'm trying to get across I hope!
You're losing the shape of the near arm against the rest of his body so it's hard to tell what's going on. Really nice rendering on that abdomen decoration, but it's competing so it had to be dulled . Perspective on that shoulder plate I felt was a bit off, as was the bottom of the axe handle.
I tried to suggest a more obvious light source and introduce shadowing vs light across his form to again create some variation and interest as well as focus on specific areas like his face.
Basically I suggest thinking about where you put your effort and detail up only what needs it, then use light and shadow to create interest, depth and accentuate the comp.
Hope that helps!
It is too evenly detailed overall. Simplified any background detail where it was needed. Background was desaturated lowered in contrast to push it back and create a better silhouette for character. Also tried to fix the perspective in the mid going to bg which is off.
Used light vs dark to create some depth and interest.
The fire isn't very realistic, need to use reference. (I didn't which is why mine still sucks)
Guy: Apologies for the crapness of the paintover on the guy and this isn't where I would leave it especially in terms of consistency of colour and light source etc, but it demonstrates the idea I'm trying to get across I hope!
You're losing the shape of the near arm against the rest of his body so it's hard to tell what's going on. Really nice rendering on that abdomen decoration, but it's competing so it had to be dulled . Perspective on that shoulder plate I felt was a bit off, as was the bottom of the axe handle.
I tried to suggest a more obvious light source and introduce shadowing vs light across his form to again create some variation and interest as well as focus on specific areas like his face.
Basically I suggest thinking about where you put your effort and detail up only what needs it, then use light and shadow to create interest, depth and accentuate the comp.
Hope that helps!